* Draw a floor by looping over the floorSize and squareSize variables
*/
void drawFloor() {
+ getTexture(2);
glBegin(GL_QUADS);
-
for ( int x = -floorSize; x < floorSize; x++ ) {
for ( int z = -floorSize; z < floorSize; z++ ) {
glColor3f( 1.0, 1.0, 1.0 );
- getTexture(2);
- glBindTexture(GL_TEXTURE_2D, 2);
+ glNormal3d(0, 0, 1);
+ glTexCoord2f(0, 0);
glVertex3f( (x+1)*squareSize, 0.0, (z+1)*squareSize );
+ glTexCoord2f(1, 0);
glVertex3f( (x+1)*squareSize, 0.0, z*squareSize );
+ glTexCoord2f(1, 1);
glVertex3f( x*squareSize, 0.0, z*squareSize );
+ glTexCoord2f(0, 1);
glVertex3f( x*squareSize, 0.0, (z+1)*squareSize );
}
}