--- /dev/null
+NOTES.txt: development notes; issues that will be fixed in coming updates. hopefully.
+
+ - number of agents can spiral out of control very quickly, e.g. if Wash and Angel start duking it out.
+ * Need to make supervisor smart enough to kill monotonically increasing sequences.
+ * Currently it can cap the number of bots; not sure if it does it in a fair way. It's presently entirely opportunistic; if you happen to be having a kid when the arena's full, you just silently fail and keep your points. This could result in an agent being able to spawn with 101 points if a gap comes up at the right time, while a 201 point agent isn't able to because he/she doesn't get in on time. Is this fair?
+
+ - Python code seems to trust you not to monkey around with your stats...? Will definitely be fixed before judging.
Congratulations, you've found the documentation!
- WELCOME.txt: A general introduction to the competition.
- - HOWTO.txt: A guide to getting the software you need to compete, and making your first baby steps towards competing.
+
+ - HOWTO.txt: A guide to getting the software you need to compete, and
+making your first baby steps towards competing.
+
- POINTS.txt: The points table.
- - JUDGING.txt: An insight into the capricious and arbitrary mind of the organiser on how your agent will be judged.
+
+ - JUDGING.txt: An insight into the capricious and arbitrary mind of the
+organiser on how your agent will be judged.
+
- http://progcomp.ucc.asn.au/Rules : the rules of the competition
+
- http://progcomp.ucc.asn.au/FAQs : Frequently Asked Questions
+
- http://progcomp.ucc.asn.au/More%20Info : General Info
- - NOTES.txt: possibly important stuff that doesn't fit anywhere else.
- - INTERNALS.txt: Internal information which might interest you but which you shouldn't rely upon.
- - UNSUPPORTED.txt: The wire protocol - useful for debugging. Also contains details on how to use a language that isn't Python, C/C++, Java or Octave/Matlab.
- - LICENSE: the terms under which the code is released to you.
\ No newline at end of file
+
+ - NOTES.txt: development notes. Not for general consumption.
+
+ - INTERNALS.txt: Internal information which might interest you but
+which you shouldn't rely upon.
+
+ - UNSUPPORTED.txt: The wire protocol - useful for debugging. Also
+contains details on how to use a language that isn't Python, C/C++, Java
+or Octave/Matlab.
+
+ - LICENSE: the terms under which the code is released to you.
+++ /dev/null
- - number of agents can spiral out of control very quickly, e.g. if Wash and Angel start duking it out.
- * Need to make supervisor smart enough to kill monotonically increasing sequences.
- * Currently it can cap the number of bots; not sure if it does it in a fair way. It's presently entirely opportunistic; if you happen to be having a kid when the arena's full, you just silently fail and keep your points. This could result in an agent being able to spawn with 101 points if a gap comes up at the right time, while a 201 point agent isn't able to because he/she doesn't get in on time. Is this fair?
-
- - Python code seems to trust you not to monkey around with your stats...?
-
- - coding styles are inconsistent throughout
- - layout still needs some work