glVertex3i( lineLength - arrowLength, 0.0, -1.0 );
glVertex3i( -lineLength, 0.0, 0.0 );
- glVertex3i( -lineLength - arrowLength, 0.0, 1.0 );
+ glVertex3i( -lineLength + arrowLength, 0.0, 1.0 );
glVertex3i( -lineLength, 0.0, 0.0 );
- glVertex3i( -lineLength - arrowLength, 0.0, -1.0 );
+ glVertex3i( -lineLength + arrowLength, 0.0, -1.0 );
// z arrow
glVertex3i( 0.0, 0.0, lineLength );
glTranslatef(0.0, 0.5, 0.0); // **NOTE: Teapot currently does not rest on surface\r
glColor3f(0.0, 0.0, 0.0);\r
glFrontFace(GL_CW);\r
- glutSolidTeapot(1);\r
+ glutSolidTeapot(1);\r
glFrontFace(GL_CCW);\r
glPopMatrix();\r
\r