SceneObject so = sceneObjs[i];\r
\r
// Apply rotation vector\r
- GLfloat* rv = so.rotation.vector;\r
- glRotatef(so.rotation.amount, rv[0], rv[1], rv[2]);\r
+ //glRotatef(so.rotation.amount, so.rotation.vector[0], so.rotation.vector[1], so.rotation.vector[2]);\r
\r
// Apply scaling vector\r
- GLfloat* sv = so.scale;\r
- glScalef(sv[0], sv[1], sv[2]);\r
+ glScalef(so.scale[0], so.scale[1], so.scale[2]);\r
\r
// Apply translation vector\r
- glTranslatef(so.x, so.y, so.z);\r
+ //glTranslatef(so.x, so.y, so.z);\r
\r
// Apply texture\r
if ( so.texture > 0 ) {\r