SceneObject so = sceneObjs[i];\r
\r
// Apply rotation vector\r
- GLfloat* rv = &so.rotation.vector;\r
- printf("%f, %f, %f\n", rv[0], rv[1], rv[2]);\r
- glRotatef(so.rotation.amount, rv[0], rv[1], rv[2]);\r
+ //GLfloat* rv = &so.rotation.vector;\r
+ printf("%f, %f, %f\n", so.rotation.vector[0], so.rotation.vector[1], so.rotation.vector[2]);\r
+ glRotatef(so.rotation.amount, so.rotation.vector[0], so.rotation.vector[1], so.rotation.vector[2]);\r
\r
// Apply scaling vector\r
- GLfloat* sv = &so.scale;\r
- glScalef(sv[0], sv[1], sv[2]);\r
+ //GLfloat* sv = &so.scale;\r
+ glScalef(so.scale[0], so.scale[1], so.scale[2]);\r
\r
// Apply translation vector\r
glTranslatef(so.x, so.y, so.z);\r