import urllib2
class LogFile():
- def __init__(self, file_name):
+ def __init__(self, log):
- self.log = open(file_name, "w", 0)
+ self.log = log
+ self.logged = []
def write(self, s):
- self.log.write(str(datetime.datetime.now()) + " : " + s + "\n")
+ now = datetime.datetime.now()
+ self.log.write(str(now) + " : " + s + "\n")
+ self.logged.append((now, s))
def setup(self, board, players):
self.log.write("# Log starts " + str(datetime.datetime.now()) + "\n")
self.log.write("# Start game\n")
+ def close(self):
+ self.log.write("# EOF\n")
+ self.log.close()
+
class HttpLog(LogFile):
def __init__(self, file_name):
- LogFile.__init__(self, file_name)
+ LogFile.__init__(self, open(file_name, "w", 0))
self.file_name = file_name
+ self.phase = 0
- def prelog(self):
- self.log.close()
- self.log = open(self.file_name, "w", 0)
+ def write(self, s):
+ now = datetime.datetime.now()
+ self.logged.append((now, s))
+
+ if self.phase == 0:
+ self.log.close()
+ self.log = open(self.file_name, "w", 0)
+ LogFile.setup(self, game.board, game.players)
- LogFile.setup(self, game.board, game.players)
+ elif self.phase == 1:
+ for message in self.logged[len(self.logged)-2:]:
+ self.log.write(str(message[0]) + " : " + message[1] + "\n")
+
+ self.phase = (self.phase + 1) % 2
+
+ def close(self):
+ self.log.write("# EOF\n")
+ self.log.close()
class HeadRequest(urllib2.Request):
if self.stopped():
break
- if isinstance(log_file, HttpLog):
- log_file.prelog()
+ result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2)
+ log(result)
self.board.update_move(x, y, x2, y2)
- result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2)
+
for p2 in self.players:
p2.update(result) # Inform players of what happened
- log(result)
+
if isinstance(graphics, GraphicsThread):
with graphics.lock:
self.line_number = 0
self.end = end
- self.setup()
+ self.reset_board(self.src.readline())
- def setup(self):
- sys.stderr.write("setup called for ReplayThread\n")
- if True:
- while self.src.readline().strip(" \r\n") != "# Initial board":
- self.line_number += 1
+ def reset_board(self, line):
+ pieces = {"white" : [], "black" : []}
+ king = {"white" : None, "black" : None}
+ for x in range(w):
+ for y in range(h):
+ self.board.grid[x][y] = None
+ while line != "# Start game":
+ tokens = line.split(" ")
+ [x, y] = map(int, tokens[len(tokens)-1].split(","))
+ current_type = tokens[1]
+ types = map(lambda e : e.strip("'[], "), tokens[2].split(","))
+
+ target = Piece(tokens[0], x, y, current_type)
+ try:
+ target.choice = types.index(current_type)
+ except:
+ target.choice = -1
+
+ pieces[token[0]].append(target)
+ if target.current_type == "king":
+ king[token[0]] = target
line = self.src.readline().strip(" \r\n")
-
- while line != "# Start game":
- #print "Reading line " + str(line)
- self.line_number += 1
- [x,y] = map(int, line.split("at")[1].strip(" \r\n").split(","))
- colour = line.split(" ")[0]
- current_type = line.split(" ")[1]
- types = map(lambda e : e.strip(" [],'"), line.split(" ")[2:4])
- p = Piece(colour, x, y, types)
- if current_type != "unknown":
- p.current_type = current_type
- p.choice = types.index(current_type)
-
- self.board.pieces[colour].append(p)
- self.board.grid[x][y] = p
- if current_type == "king":
- self.board.king[colour] = p
- line = self.src.readline().strip(" \r\n")
-
- #except Exception, e:
- # raise Exception("FILE line: " + str(self.line_number) + " \""+str(line)+"\"") #\n" + e.message)
+ self.board.pieces = pieces
+ self.board.king = king
def run(self):
- i = 0
- phase = 0
- count = 0
+ move_count = 0
line = self.src.readline().strip(" \r\n")
while line != "# EOF":
- sys.stderr.write(sys.argv[0] + " : " + str(self.__class__.__name__) + " read: " + str(line) + "\n")
- count += 1
- if self.max_lines != None and count > self.max_lines:
- self.stop()
-
if self.stopped():
break
- with self.lock:
- self.state["turn"] = self.players[i]
+
- line = line.split(":")
- result = line[len(line)-1].strip(" \r\n")
-
+ if line[0] == '#':
+ line = self.src.readline().strip(" \r\n")
+ continue
+ tokens = line.split(" ")
+ if tokens[0] == "white" or tokens[0] == "black":
+ self.reset_board(line)
+ line = self.src.readline().strip(" \r\n")
+ continue
+
+ move = line.split(":")[1]
+ tokens = move.split(" ")
try:
- self.board.update(result)
- except Exception, e:
- sys.stderr.write("Exception! " + str(e.message) + "\n")
- self.final_result = result
+ [x,y] = map(int, tokens[0:2])
+ except:
self.stop()
break
- log(result)
-
- [x,y] = map(int, result.split(" ")[0:2])
target = self.board.grid[x][y]
+
+ move_piece = (tokens[2] == "->")
- if isinstance(graphics, GraphicsThread):
- if phase == 0:
- with graphics.lock:
- graphics.state["moves"] = self.board.possible_moves(target)
- graphics.state["select"] = target
-
- if self.end:
- time.sleep(turn_delay)
-
- elif phase == 1:
- [x2,y2] = map(int, result.split(" ")[3:5])
- with graphics.lock:
- graphics.state["moves"] = [[x2,y2]]
+ if move_piece:
+ [x2,y2] = map(int, tokens[len(tokens)-2:])
- if self.end:
- time.sleep(turn_delay)
+ log(move)
+ self.board.update(move)
+ for p in self.players:
+ p.update(move)
+
+ if isinstance(graphics, GraphicsThread):
+ with self.lock:
+ if target.colour == "white":
+ self.state["turn"] = self.players[0]
+ else:
+ self.state["turn"] = self.players[1]
- with graphics.lock:
- graphics.state["select"] = None
- graphics.state["dest"] = None
- graphics.state["moves"] = None
-
+ with graphics.lock:
+ graphics.state["select"] = target
+ if move_piece:
+ graphics.state["moves"] = [[x2, y2]]
+ elif target.current_type != "unknown":
+ graphics.state["moves"] = self.board.possible_moves(target)
+
- for p in self.players:
- p.update(result)
-
- phase = (phase + 1) % 2
- if phase == 0:
- i = (i + 1) % 2
+
- line = self.src.readline().strip(" \r\n")
-
- sys.stderr.write(sys.argv[0] + " : " + str(self.__class__.__name__) + " finished...\n")
if self.max_lines != None and self.max_lines > count:
sys.stderr.write(sys.argv[0] + " : Replaying from file; stopping at last line (" + str(count) + ")\n")
elif (arg[1] == '-' and arg[2:].split("=")[0] == "log"):
# Log file
if len(arg[2:].split("=")) == 1:
- log_file = sys.stdout
+ log_file = LogFile(sys.stdout)
else:
f = arg[2:].split("=")[1]
if f[0] == '@':
log_file = HttpLog(f[1:])
else:
- log_file = LogFile(f)
+ log_file = LogFile(open(f, "w", 0))
elif (arg[1] == '-' and arg[2:].split("=")[0] == "delay"):
# Delay
if len(arg[2:].split("=")) == 1:
if log_file != None and log_file != sys.stdout:
- log_file.write("# EOF\n")
log_file.close()
if src_file != None and src_file != sys.stdin:
sys.exit(102)
# --- main.py --- #
-# EOF - created from make on Wed Jan 30 18:01:41 WST 2013
+# EOF - created from make on Wed Jan 30 19:45:59 WST 2013
if self.stopped():
break
- if isinstance(log_file, HttpLog):
- log_file.prelog()
+ result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2)
+ log(result)
self.board.update_move(x, y, x2, y2)
- result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2)
+
for p2 in self.players:
p2.update(result) # Inform players of what happened
- log(result)
+
if isinstance(graphics, GraphicsThread):
with graphics.lock:
self.line_number = 0
self.end = end
- self.setup()
+ self.reset_board(self.src.readline())
+
+ def reset_board(self, line):
+ pieces = {"white" : [], "black" : []}
+ king = {"white" : None, "black" : None}
+ for x in range(w):
+ for y in range(h):
+ self.board.grid[x][y] = None
+ while line != "# Start game":
+ tokens = line.split(" ")
+ [x, y] = map(int, tokens[len(tokens)-1].split(","))
+ current_type = tokens[1]
+ types = map(lambda e : e.strip("'[], "), tokens[2].split(","))
+
+ target = Piece(tokens[0], x, y, current_type)
+ try:
+ target.choice = types.index(current_type)
+ except:
+ target.choice = -1
- def setup(self):
- sys.stderr.write("setup called for ReplayThread\n")
- if True:
- while self.src.readline().strip(" \r\n") != "# Initial board":
- self.line_number += 1
+ pieces[token[0]].append(target)
+ if target.current_type == "king":
+ king[token[0]] = target
line = self.src.readline().strip(" \r\n")
-
- while line != "# Start game":
- #print "Reading line " + str(line)
- self.line_number += 1
- [x,y] = map(int, line.split("at")[1].strip(" \r\n").split(","))
- colour = line.split(" ")[0]
- current_type = line.split(" ")[1]
- types = map(lambda e : e.strip(" [],'"), line.split(" ")[2:4])
- p = Piece(colour, x, y, types)
- if current_type != "unknown":
- p.current_type = current_type
- p.choice = types.index(current_type)
-
- self.board.pieces[colour].append(p)
- self.board.grid[x][y] = p
- if current_type == "king":
- self.board.king[colour] = p
- line = self.src.readline().strip(" \r\n")
-
- #except Exception, e:
- # raise Exception("FILE line: " + str(self.line_number) + " \""+str(line)+"\"") #\n" + e.message)
+ self.board.pieces = pieces
+ self.board.king = king
def run(self):
- i = 0
- phase = 0
- count = 0
+ move_count = 0
line = self.src.readline().strip(" \r\n")
while line != "# EOF":
- sys.stderr.write(sys.argv[0] + " : " + str(self.__class__.__name__) + " read: " + str(line) + "\n")
- count += 1
- if self.max_lines != None and count > self.max_lines:
- self.stop()
-
if self.stopped():
break
- with self.lock:
- self.state["turn"] = self.players[i]
+
- line = line.split(":")
- result = line[len(line)-1].strip(" \r\n")
-
+ if line[0] == '#':
+ line = self.src.readline().strip(" \r\n")
+ continue
+ tokens = line.split(" ")
+ if tokens[0] == "white" or tokens[0] == "black":
+ self.reset_board(line)
+ line = self.src.readline().strip(" \r\n")
+ continue
+
+ move = line.split(":")[1]
+ tokens = move.split(" ")
try:
- self.board.update(result)
- except Exception, e:
- sys.stderr.write("Exception! " + str(e.message) + "\n")
- self.final_result = result
+ [x,y] = map(int, tokens[0:2])
+ except:
self.stop()
break
- log(result)
-
- [x,y] = map(int, result.split(" ")[0:2])
target = self.board.grid[x][y]
+
+ move_piece = (tokens[2] == "->")
- if isinstance(graphics, GraphicsThread):
- if phase == 0:
- with graphics.lock:
- graphics.state["moves"] = self.board.possible_moves(target)
- graphics.state["select"] = target
-
- if self.end:
- time.sleep(turn_delay)
-
- elif phase == 1:
- [x2,y2] = map(int, result.split(" ")[3:5])
- with graphics.lock:
- graphics.state["moves"] = [[x2,y2]]
+ if move_piece:
+ [x2,y2] = map(int, tokens[len(tokens)-2:])
- if self.end:
- time.sleep(turn_delay)
+ log(move)
+ self.board.update(move)
+ for p in self.players:
+ p.update(move)
+
+ if isinstance(graphics, GraphicsThread):
+ with self.lock:
+ if target.colour == "white":
+ self.state["turn"] = self.players[0]
+ else:
+ self.state["turn"] = self.players[1]
- with graphics.lock:
- graphics.state["select"] = None
- graphics.state["dest"] = None
- graphics.state["moves"] = None
-
+ with graphics.lock:
+ graphics.state["select"] = target
+ if move_piece:
+ graphics.state["moves"] = [[x2, y2]]
+ elif target.current_type != "unknown":
+ graphics.state["moves"] = self.board.possible_moves(target)
+
- for p in self.players:
- p.update(result)
-
- phase = (phase + 1) % 2
- if phase == 0:
- i = (i + 1) % 2
+
- line = self.src.readline().strip(" \r\n")
-
- sys.stderr.write(sys.argv[0] + " : " + str(self.__class__.__name__) + " finished...\n")
if self.max_lines != None and self.max_lines > count:
sys.stderr.write(sys.argv[0] + " : Replaying from file; stopping at last line (" + str(count) + ")\n")
import urllib2
class LogFile():
- def __init__(self, file_name):
+ def __init__(self, log):
- self.log = open(file_name, "w", 0)
+ self.log = log
+ self.logged = []
def write(self, s):
- self.log.write(str(datetime.datetime.now()) + " : " + s + "\n")
+ now = datetime.datetime.now()
+ self.log.write(str(now) + " : " + s + "\n")
+ self.logged.append((now, s))
def setup(self, board, players):
self.log.write("# Log starts " + str(datetime.datetime.now()) + "\n")
self.log.write("# Start game\n")
+ def close(self):
+ self.log.write("# EOF\n")
+ self.log.close()
+
class HttpLog(LogFile):
def __init__(self, file_name):
- LogFile.__init__(self, file_name)
+ LogFile.__init__(self, open(file_name, "w", 0))
self.file_name = file_name
+ self.phase = 0
- def prelog(self):
- self.log.close()
- self.log = open(self.file_name, "w", 0)
+ def write(self, s):
+ now = datetime.datetime.now()
+ self.logged.append((now, s))
+
+ if self.phase == 0:
+ self.log.close()
+ self.log = open(self.file_name, "w", 0)
+ LogFile.setup(self, game.board, game.players)
+
+ elif self.phase == 1:
+ for message in self.logged[len(self.logged)-2:]:
+ self.log.write(str(message[0]) + " : " + message[1] + "\n")
- LogFile.setup(self, game.board, game.players)
+ self.phase = (self.phase + 1) % 2
+
+ def close(self):
+ self.log.write("# EOF\n")
+ self.log.close()
class HeadRequest(urllib2.Request):