glMatrixMode(GL_PROJECTION);\r
glLoadIdentity();\r
\r
- float aspect = (float)height / (float)width;\r
- if ( width > height ) aspect = (float)width / (float)height;\r
+ float aspect = (float)width / (float)height;\r
\r
gluPerspective(\r
75.0,\r
glPushMatrix();\r
\r
/* Perform scene rotations based on user mouse/keyboard input. */\r
- glRotatef(angle, 0.0, 0.0,1.0);\r
+ glRotatef(angle, 0.0, 1.0, 0.0);\r
glRotatef(angle2, 1.0, 0.0, 0.0);\r
glTranslatef(camx, camy, camz);\r
glRotatef(rot, 1.0, 0.0, 0.0);\r