namespace std {
-template <class T> class allocator
+template <class T> class allocator;
+
+namespace _bits {
+
+template <class T>
+class allocator_real
{
public:
typedef T value_type;
typedef allocator<Type> other;
};
- allocator() throw() {
+ allocator_real() throw() {
}
- allocator(const allocator& alloc __attribute__((unused))) throw() {
+ allocator_real(const allocator_real& alloc __attribute__((unused))) throw() {
}
template <class U>
- allocator(const allocator<U>& alloc) throw() {
+ allocator_real(const allocator_real<U>& alloc) throw() {
}
- ~allocator() throw() {
+ ~allocator_real() throw() {
}
pointer address(reference x) const {
}
};
+template <class T>
+class allocator_noconstruct:
+ public ::std::_bits::allocator_real<T>
+{
+public:
+/*
+ typedef T value_type;
+ typedef T* pointer;
+ typedef T& reference;
+ typedef const T* const_pointer;
+ typedef const T& const_reference;
+ typedef size_t size_type;
+ typedef ptrdiff_t difference_type;
+
+ template <class Type>
+ struct rebind
+ {
+ typedef allocator<Type> other;
+ };
+
+ allocator_noconstruct() throw() {
+ }
+ allocator_noconstruct(const allocator_noconstruct& alloc __attribute__((unused))) throw() {
+ }
+ template <class U>
+ allocator_noconstruct(const allocator_noconstruct<U>& alloc) throw() {
+ }
+ ~allocator_noconstruct() throw() {
+ }
+
+ pointer address(reference x) const {
+ return &x;
+ }
+ const_pointer address(const_reference x) const {
+ return &x;
+ }
+ pointer allocate(size_type n, const void* hint=0) {
+ hint = hint;
+ return static_cast<pointer>( ::operator new (n * sizeof(value_type)) );
+ }
+ void deallocate(pointer p, size_type n) {
+ n=n;
+ ::operator delete(p);
+ }
+ size_type max_size() {
+ return ((size_type)-1) / sizeof(value_type);
+ }
+*/
+
+ void construct( typename allocator_real<T>::pointer p, typename allocator_real<T>::const_reference val ) {
+ *p = val;
+ }
+ // C++11
+ #if _CXX11_AVAIL
+ template<class U, class... Args>
+ void construct( U* p, Args&&... args ) {
+ }
+ #endif
+ void destroy(typename allocator_real<T>::pointer p) {
+ }
+};
+
+};
+
+template <class T>
+class allocator:
+ public _bits::allocator_real<T>
+{
+};
+
+template <>
+class allocator<unsigned char>:
+ public _bits::allocator_noconstruct<unsigned char>
+{
+};
+template <>
+class allocator<unsigned long>:
+ public _bits::allocator_noconstruct<unsigned long>
+{
+};
+
};
#endif