Usermode/AxWin3 - SDL Edition of the WM, runs but no output
authorJohn Hodge <[email protected]>
Wed, 3 Jul 2013 09:43:16 +0000 (17:43 +0800)
committerJohn Hodge <[email protected]>
Wed, 3 Jul 2013 09:43:16 +0000 (17:43 +0800)
Usermode/Applications/axwin3_src/Makefile.sdl [new file with mode: 0644]
Usermode/Applications/axwin3_src/WM/Makefile.sdl [new file with mode: 0644]
Usermode/Applications/axwin3_src/WM/input_SDL.c [new file with mode: 0644]
Usermode/Applications/axwin3_src/WM/main_SDL.c [new file with mode: 0644]
Usermode/Applications/axwin3_src/WM/video_SDL.c [new file with mode: 0644]
Usermode/Applications/axwin3_src/sdl.mk [new file with mode: 0644]

diff --git a/Usermode/Applications/axwin3_src/Makefile.sdl b/Usermode/Applications/axwin3_src/Makefile.sdl
new file mode 100644 (file)
index 0000000..e69de29
diff --git a/Usermode/Applications/axwin3_src/WM/Makefile.sdl b/Usermode/Applications/axwin3_src/WM/Makefile.sdl
new file mode 100644 (file)
index 0000000..cb5bacf
--- /dev/null
@@ -0,0 +1,16 @@
+#
+# Acess2 GUI (AxWin3) WM
+# - By John Hodge (thePowersGang)
+#
+# Makefile.sdl
+# - SDL-backed edition makefile
+#
+
+OBJ := main_SDL.o video_SDL.o input_SDL.o
+include common.mk
+
+BIN := AxWinWM
+
+include ../sdl.mk
+
+# vim: ft=make
diff --git a/Usermode/Applications/axwin3_src/WM/input_SDL.c b/Usermode/Applications/axwin3_src/WM/input_SDL.c
new file mode 100644 (file)
index 0000000..3c9c313
--- /dev/null
@@ -0,0 +1,20 @@
+/*
+ * Acess2 GUI (AxWin3) WM
+ * - By John Hodge (thePowersGang)
+ *
+ * input_SDL.c
+ * - SDL build input translation
+ */
+#include <SDL/SDL.h>
+
+// === CODE ===
+int Input_Init(void)
+{
+       return 0;
+}
+
+void InputSDL_HandleMouseBtn(const SDL_Event *ev)
+{
+       
+}
+
diff --git a/Usermode/Applications/axwin3_src/WM/main_SDL.c b/Usermode/Applications/axwin3_src/WM/main_SDL.c
new file mode 100644 (file)
index 0000000..d5787ab
--- /dev/null
@@ -0,0 +1,55 @@
+/*
+ * Acess2 GUI (AxWin3) WM
+ * - By John Hodge (thePowersGang)
+ *
+ * main_SDL.c
+ * - SDL build main function
+ */
+#include <stdlib.h>
+#include <stdio.h>
+#include <SDL/SDL.h>
+
+// === IMPORTS ===
+extern void    Video_Setup(void);
+extern void    WM_Initialise(void);
+extern void    WM_Update(void);
+
+// === CODE ===
+int main(int argc, char *argv[])
+{
+       // Set up basic SDL environment
+       if( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
+               fprintf(stderr, "Unable to initialise SDL: %s\n", SDL_GetError());
+               exit(1);
+       }
+       atexit(SDL_Quit);
+
+       
+       Video_Setup();
+       WM_Initialise();
+
+       // Main loop
+       printf("Entering idle loop\n");
+        int    bRunning = 1;
+       while(bRunning)
+       {
+               SDL_Event       ev;
+               WM_Update();
+               SDL_WaitEvent(&ev);
+               switch( ev.type )
+               {
+               case SDL_QUIT:
+                       bRunning = 0;
+                       break;
+               case SDL_KEYDOWN:
+                       break;
+               case SDL_USEREVENT:
+                       break;
+               }
+       }
+       
+       // TODO: Clean up
+
+       return 0;
+}
+
diff --git a/Usermode/Applications/axwin3_src/WM/video_SDL.c b/Usermode/Applications/axwin3_src/WM/video_SDL.c
new file mode 100644 (file)
index 0000000..d723dca
--- /dev/null
@@ -0,0 +1,88 @@
+/*
+ * Acess2 GUI (AxWin3) WM
+ * - By John Hodge (thePowersGang)
+ *
+ * video_SDL.c
+ * - SDL build video output
+ */
+#include <stdlib.h>
+#include <stdio.h>
+#include <SDL/SDL.h>
+
+// === GLOBALS ===
+SDL_Surface    *gScreen;
+ int   giScreenWidth = 1280;
+ int   giScreenHeight = 720;
+
+// === CODE ===
+void Video_Setup(void)
+{
+       gScreen = SDL_SetVideoMode(giScreenWidth, giScreenHeight, 32, SDL_SWSURFACE);
+       if( !gScreen ) {
+               fprintf(stderr, "Unable to set %ix%i video mode: %s\n",
+                       giScreenWidth, giScreenHeight,
+                       SDL_GetError());
+               exit(1);
+       }
+       SDL_WM_SetCaption("Acess2 GUI v3", "AxWin3");
+}
+
+void Video_Update(void)
+{
+       SDL_Flip(gScreen);
+}
+
+void Video_FillRect(int X, int Y, int W, int H, uint32_t Colour)
+{
+       SDL_Rect        r = {.x = X, .y = Y, .w = W, .h = H};
+       SDL_FillRect(gScreen, &r, Colour);
+}
+
+void Video_Blit(uint32_t *Source, short DstX, short DstY, short W, short H)
+{
+       printf("Blit (%p, (%i,%i) %ix%i)\n",
+               Source, DstX, DstY, W, H);
+       SDL_Rect        r = {.x = DstX, .y = DstY, .w = W, .h = H};
+       SDL_Surface     *tmps = SDL_CreateRGBSurfaceFrom(
+               Source, W, H, 32, W*4,
+               0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000);
+       SDL_BlitSurface(tmps, NULL, gScreen, &r);
+}
+
+uint32_t Video_AlphaBlend(uint32_t _orig, uint32_t _new, uint8_t _alpha)
+{
+       uint16_t        ao,ro,go,bo;
+       uint16_t        an,rn,gn,bn;
+       if( _alpha == 0 )       return _orig;
+       if( _alpha == 255 )     return _new;
+       
+       ao = (_orig >> 24) & 0xFF;
+       ro = (_orig >> 16) & 0xFF;
+       go = (_orig >>  8) & 0xFF;
+       bo = (_orig >>  0) & 0xFF;
+       
+       an = (_new >> 24) & 0xFF;
+       rn = (_new >> 16) & 0xFF;
+       gn = (_new >>  8) & 0xFF;
+       bn = (_new >>  0) & 0xFF;
+
+       if( _alpha == 0x80 ) {
+               ao = (ao + an) / 2;
+               ro = (ro + rn) / 2;
+               go = (go + gn) / 2;
+               bo = (bo + bn) / 2;
+       }
+       else {
+               ao = ao*(255-_alpha) + an*_alpha;
+               ro = ro*(255-_alpha) + rn*_alpha;
+               go = go*(255-_alpha) + gn*_alpha;
+               bo = bo*(255-_alpha) + bn*_alpha;
+               ao /= 255*2;
+               ro /= 255*2;
+               go /= 255*2;
+               bo /= 255*2;
+       }
+
+       return (ao << 24) | (ro << 16) | (go << 8) | bo;
+}
+
diff --git a/Usermode/Applications/axwin3_src/sdl.mk b/Usermode/Applications/axwin3_src/sdl.mk
new file mode 100644 (file)
index 0000000..4defaf1
--- /dev/null
@@ -0,0 +1,54 @@
+#
+# Acess2 GUI (AxWin3)
+# - By John Hodge (thePowersGang)
+#
+# sdl.mk
+# - SDL-backed edition core definitions
+#
+
+UMODEBASE := ../../../
+LIBBASE := $(UMODEBASE)Libraries/
+LIBOUTDIR := $(UMODEBASE)Output/host/Libs
+
+CPPFLAGS += -DAXWIN_SDL_BUILD=1
+CPPFLAGS += $(patsubst -l%,-I$(LIBBASE)lib%.so_src/include_exp,$(filter -l%,$(LDFLAGS)))
+CPPFLAGS += -I$(LIBBASE)libaxwin3.so_src/include_exp
+LIBS := $(patsubst -l%,$(LIBBASE)lib%.so_src,$(filter -l%,$(LDFLAGS)))
+LIBS := $(wildcard $(LIBS))
+LIBS := $(LIBS:$(LIBBASE)%_src=$(LIBOUTDIR)%)
+LDFLAGS := `sdl-config --libs` -L$(LIBOUTDIR) $(LDFLAGS)
+
+ifeq ($(OS),Windows_NT)
+BINSUFFIX := .exe
+MKDIR := mkdir
+RM := del /f /s /q
+else
+BINSUFFIX := 
+MKDIR := mkdir -p
+RM := rm -rf
+endif
+
+BDIR := obj-sdl/
+_OBJ := $(OBJ:%=$(BDIR)%)
+_BIN := ../bin-SDL/$(BIN)$(BINSUFFIX)
+
+.PHONY: all clean
+
+all: $(_BIN)
+
+clean:
+       $(RM) $(_BIN) $(_OBJ) $(BDIR)
+
+$(_BIN): $(_OBJ) $(LIBS)
+       @$(MKDIR) $(dir $@)
+       @echo [LINK] $@
+       @$(CC) $(LDFLAGS) -o $@ $(_OBJ)
+
+$(BDIR)%.o: %.c
+       @$(MKDIR) $(dir $@)
+       @echo [CC] $@
+       @$(CC) $(CPPFLAGS) $(CFLAGS) -o $@ -c $<
+
+$(LIBOUTDIR)lib%.so:
+       -ARCH=host HOST_ARCH=x86_64 make -C $(LIBBASE)lib$*.so_src/ all
+

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