for ( int z = -floorSize; z < floorSize; z++ ) {
glColor3f( 1.0, 1.0, 1.0 );
- glTexCoord2f( (x+1)*squareSize, (z+1)*squareSize );
+ glTexCoord2f( 1.0, 1.0 );
glVertex3f ( (x+1)*squareSize, 0.0, (z+1)*squareSize );
- glTexCoord2f( (x+1)*squareSize, z*squareSize );
+ glTexCoord2f( 1.0, 0.0 );
glVertex3f ( (x+1)*squareSize, 0.0, z*squareSize );
- glTexCoord2f( x*squareSize, z*squareSize );
+ glTexCoord2f( 0.0, 0.0 );
glVertex3f ( x*squareSize, 0.0, z*squareSize );
- glTexCoord2f( x*squareSize, (z+1)*squareSize );
+ glTexCoord2f( 0.0, 1.0 );
glVertex3f ( x*squareSize, 0.0, (z+1)*squareSize );
}
}