(no commit message)
authorAsh Tyndall <[email protected]>
Fri, 21 Oct 2011 00:15:29 +0000 (08:15 +0800)
committerAsh Tyndall <[email protected]>
Fri, 21 Oct 2011 00:15:29 +0000 (08:15 +0800)
scene.c

diff --git a/scene.c b/scene.c
index fe67e13..4a5a686 100644 (file)
--- a/scene.c
+++ b/scene.c
@@ -399,13 +399,13 @@ int main(int argc, char **argv) {
   glLineWidth(1.0);\r
 \r
   // **NOTE: Currently the perspective and look-at code is static, for testing purposes\r
-  glMatrixMode(GL_PROJECTION);\r
-  gluPerspective(\r
-     40.0, /* field of view in degree */\r
-      1.0, /* aspect ratio */\r
-      1.0, /* Z near */ // **NOTE: Seems to be issue with near < 0 causing invisible everything\r
-    100.0  /* Z far */\r
-    );\r
+  //glMatrixMode(GL_PROJECTION);\r
+  //gluPerspective(\r
+  //   40.0, /* field of view in degree */\r
+  //    1.0, /* aspect ratio */\r
+  //    1.0, /* Z near */ // **NOTE: Seems to be issue with near < 0 causing invisible everything\r
+   // 100.0  /* Z far */\r
+  //  );\r
 \r
   glMatrixMode(GL_MODELVIEW);\r
   gluLookAt(\r

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