\item Title pretty much summarises it; similar to \cite{hayes2012pixels} except these guys actually did something practical
\end{itemize}
+\section{27 Bits are not enough for 8 digit accuracy\cite{goldberg1967twentyseven}}
+
+Proves with maths, that rounding errors mean that you need at least $q$ bits for $p$ decimal digits. $10^p < 2^{q-1}$
+
+\begin{itemize}
+ \item Eg: For 8 decimal digits, since $10^8 < 2^{27}$ would expect to be able to represent with 27 binary digits
+ \item But: Integer part requires digits bits (regardless of fixed or floating point represenetation)
+ \item Trade-off between precision and range
+ \begin{itemize}
+ \item 9000000.0 $\to$ 9999999.9 needs 24 digits for the integer part $2^{23} = 83886008$
+ \end{itemize}
+ \item Floating point zero = smallest possible machine exponent
+ \item Floating point representation:
+ \begin{align*}
+ y &= 0.y_1 y_2 \text{...} y_q \times 2^{n}
+ \end{align*}
+ \item Can eliminate a bit by considering whether $n = -e$ for $-e$ the smallest machine exponent (???)
+ \begin{itemize}
+ \item Get very small numbers with the same precision
+ \item Get large numbers with the extra bit of precision
+ \end{itemize}
+\end{itemize}
+
+\section{What every computer scientist should know about floating-point arithmetic\cite{goldberg1991whatevery}}
+
+\begin{itemize}
+ \item Book: \emph{Floating Point Computation} by Pat Sterbenz (out of print... in 1991)
+ \item IEEE floating point standard becoming popular (introduced in 1987, this is 1991)
+ \begin{itemize}
+ \item As well as structure, defines the algorithms for addition, multiplication, division and square root
+ \item Makes things portable because results of operations are the same on all machines (following the standard)
+ \item Alternatives to floating point: Floating slasi and Signed Logarithm (TODO: Look at these, although they will probably not be useful)
+
+ \end{itemize}
+ \item Base $\beta$ and precision $p$ (number of digits to represent with) - powers of the base can be represented exactly.
+ \item Largest and smallest exponents $e_{min}$ and $e_{max}$
+ \item Need bits for exponent and fraction, plus one for sign
+ \item ``Floating point number'' is one that can be represented exactly.
+ \item Representations are not unique! $0.01 \times 10^1 = 1.00 \times 10^{-1}$ Leading digit of one $\implies$ ``normalised''
+ \item Requiring the representation to be normalised makes it unique, {\bf but means it is impossible to represent zero}.
+ \begin{itemize}
+ \item Represent zero as $1 \times \beta^{e_{min}-1}$ - requires extra bit in the exponent
+ \end{itemize}
+ \item {\bf Rounding Error}
+ \begin{itemize}
+ \item ``Units in the last place'' eg: 0.0314159 compared to 0.0314 has ulp error of 0.159
+ \item If calculation is the nearest floating point number to the result, it will still be as much as 1/2 ulp in error
+ \item Relative error corresponding to 1/2 ulp can vary by a factor of $\beta$ ``wobble''. Written in terms of $\epsilon$
+ \item Maths $\implies$ {\bf Relative error is always bounded by $\epsilon = (\beta/2)\beta^{-p}$}
+ \item Fixed relative error $\implies$ ulp can vary by a factor of $\beta$ . Vice versa
+ \item Larger $\beta \implies$ larger errors
+ \end{itemize}
+ \item {\bf Guard Digits}
+ \begin{itemize}
+ \item In subtraction: Could compute exact difference and then round; this is expensive
+ \item Keep fixed number of digits but shift operand right; discard precision. Lead to relative error up to $\beta - 1$
+ \item Guard digit: Add extra digits before truncating. Leads to relative error of less than $2\epsilon$. This also applies to addition
+ \end{itemize}
+ \item {\bf Catastrophic Cancellation} - Operands are subject to rounding errors - multiplication
+ \item {\bf Benign Cancellation} - Subtractions. Error $< 2\epsilon$
+ \item Rearrange formula to avoid catastrophic cancellation
+ \item Historical interest only - speculation on why IBM used $\beta = 16$ for the system/370 - increased range? Avoids shifting
+ \item Precision: IEEE defines extended precision (a lower bound only)
+ \item Discussion of the IEEE standard for operations (TODO: Go over in more detail)
+ \item NaN allow continuing with underflow and Infinity with overflow
+ \item ``Incidentally, some people think that the solution to such anomalies is never to compare floating-point numbers for equality but instead to consider them equal if they are within some error bound E. This is hardly a cure all, because it raises as many questions as it answers.'' - On equality of floating point numbers
+
+\end{itemize}
% Floating-pt Precision
%%%%%%%%%%%%%%%%%%%%%%%
Goldberg:1991:CSK:103162.103163,
-@article{goldberg91whatevery,
+@article{goldberg1991whatevery,
author = {Goldberg, David},
title = {What Every Computer Scientist Should Know About Floating-point Arithmetic},
journal = {ACM Comput. Surv.},
pages={132-143},
keywords={digital arithmetic;number theory;coordinates;floating point arithmetic;intersection point;line intersection;line segment;Algorithm design and analysis;Costs;Error analysis;Floating-point arithmetic;Hardware;High performance computing;Libraries;Mathematics;Packaging;Roundoff errors},
doi={10.1109/ARITH.1991.145549},}
+
+@article{goldbern1967twentyseven,
+ author = {Goldberg, I. Bennett},
+ title = {27 Bits Are Not Enough for 8-digit Accuracy},
+ journal = {Commun. ACM},
+ issue_date = {Feb. 1967},
+ volume = {10},
+ number = {2},
+ month = feb,
+ year = {1967},
+ issn = {0001-0782},
+ pages = {105--106},
+ numpages = {2},
+ url = {http://doi.acm.org/10.1145/363067.363112},
+ doi = {10.1145/363067.363112},
+ acmid = {363112},
+ publisher = {ACM},
+ address = {New York, NY, USA},
+}
+
+