SceneObject so = sceneObjs[i];\r
\r
// Apply rotation vector\r
- //glRotatef(so.rotation.amount, so.rotation.vector[0], so.rotation.vector[1], so.rotation.vector[2]);\r
+ glRotatef(so.rotation.amount, so.rotation.vector[0], so.rotation.vector[1], so.rotation.vector[2]);\r
\r
// Apply scaling vector\r
glScalef(so.scale[0], so.scale[1], so.scale[2]);\r
\r
// Apply translation vector\r
- //glTranslatef(so.x, so.y, so.z);\r
+ glTranslatef(so.x, so.y, so.z);\r
\r
// Apply texture\r
if ( so.texture > 0 ) {\r