--- /dev/null
+#include "cv.h"
+#include "highgui_c.h"
+#include <string.h>
+#include <stdio.h>
+
+/*-------------------------------------------------------------------
+
+compile with:
+-I/usr/include/opencv -I/usr/include/opencv2/highgui -L/usr/lib -lopencv_highgui -lopencv_core -lopencv_ml -lopencv_imgproc
+
+--------------------------------------------------------------------*/
+
+int storeFrame( CvCapture* capture)
+{
+ IplImage *frame;
+
+ int p[3];
+ p[0] = CV_IMWRITE_JPEG_QUALITY;
+ p[1] = 10; //quality value. 0-100
+ p[2] = 0;
+
+ frame = cvQueryFrame(capture);
+ if( frame == NULL)
+ return 0; //error
+ cvSaveImage("images/test.JPG",frame,p);
+ return 1;
+}
+
+int main (int argc, char** argv)
+{
+ CvCapture* capture;
+
+ //Get capture structure for camera, -1 refers to any camera device.
+ //If multiple cameras used, need to use specific camera ID
+ capture = cvCreateCameraCapture(-1);
+ //If cvCreateCameraCapture returns NULL there is an error with the camera
+ if( capture == NULL)
+ return -1;
+
+ while(1)
+ {
+ if( !storeFrame( capture))
+ return -1;
+ //sleep(1); //for now just to make the camera take 1 shot a second, as that's all my camera seems to be able to take/save (camera or function causing this? is 1 second per frame enough?)
+ }
+
+ //Need to determine how the function is called in respect to system. just leave it running with a while loop? will something turn it on and off? will the function be called once from elsewhere?
+
+ cvReleaseCapture( &capture);
+}
+