glMatrixMode(GL_MODELVIEW);\r
glLoadIdentity();\r
\r
- gluLookAt(\r
- -30.0, -30.0, -30.0, /* eye is at (x,y,z) */\r
- 0.0, 0.0, 0.0, /* center is at (x,y,z) */\r
- 0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
- );\r
+ //gluLookAt(\r
+ // -30.0, -30.0, -30.0, /* eye is at (x,y,z) */\r
+ /// 0.0, 0.0, 0.0, /* center is at (x,y,z) */\r
+ // 0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
+ // );\r
\r
/* Reposition the light source. */\r
lightPosition[0] = 12*cos(lightAngle);\r