// w: big/small, h: up/down\r
\r
// For big/small scaling, we map negative numbers to 0->1 and positive numbers to 1->inf\r
- float diff = (y - starty);\r
+ float diff = (x - startx);\r
float scaling = ( diff + (float)height/2 ) / ( (float)height/2 );\r
\r
sceneObjs[curObject].scale[0] *= scaling;\r
sceneObjs[curObject].scale[1] *= scaling;\r
sceneObjs[curObject].scale[2] *= scaling;\r
printf("Diff is %f, Scaling by %f on all axii, 1/map is %f\n", diff, sceneObjs[curObject].scale[0], scaling);\r
-\r
- starty = y;\r
}\r
\r
startx = x;\r