Not much to say until I've tried using it.
on all except nVidia hardware. However, nVidia's XRender implementation did slow down significantly when
some transformations were applied.
+\section{Boost Multiprecision Library\cite{boost_multiprecision}}
+\begin{itemize}
+ \item ``The Multiprecision Library provides integer, rational and floating-point types in C++ that have more range and precision than C++'s ordinary built-in types.''
+ \item Specify number of digits for precision as a template argument.
+ \item Precision is fixed... {\bf possible approach to project:} Use \verb/boost::mpf_float<N>/ and increase \verb/N/ as more precision is required?
+\end{itemize}
\pagebreak
\bibliographystyle{unsrt}
}
+
+% Boost multiprecision library
+@misc{boost_multiprecision,
+ author = {John Maddock and Christopher Kormanyos},
+ title = {Boost Multiprecision Library},
+ howpublished = {\url{http://www.boost.org/doc/libs/1_53_0/libs/multiprecision/doc/html/boost_multiprecision/}}
+}
+
+