18:38 < matches> Panic mode is well and truly activated now
--- Day changed Mon Sep 15 2014
14:00 < sulix> matches: You need to put the title in: "Keepin' it real: Staying afloat on the sea of document precision"
+--- Day changed Tue Sep 16 2014
+12:25 < matches> I think I'm sinking
+12:27 * sulix has failed to come up with a suitable sinking/syncing pun.
+12:27 < sulix> Or, for that matter, a reason why the quadtree clipping sometimes breaks.
+12:33 < matches> Hey, at least multiplication doesn't sometimes break
+12:33 < matches> That's fairly major
+12:34 < matches> My graph traversal for the paranoid number is somewhat flawed
+12:34 < matches> Yeah it's a giant graph
+12:34 < matches> Smell the memory cooking
+12:34 < matches> I should do some performance tests
+12:34 < matches> Even if I don't have anything to performance test...
+12:34 < matches> We did promise graphs
+12:35 < matches> (The other kind of graph)
+12:35 < sulix> How are you traversing the graph?
+12:35 < sulix> (The first kind)
+12:36 < matches> Originally I was alternating between multipying and adding, but that doesn't work if the first term in a factor has factors of its own
+12:36 < matches> I could probably still use that but I'd have to add zeroes or something
+12:37 < matches> Thinking of it as a linked list is wrong anyway, as factors can have terms and terms can have factors and I'm not making any sense am I
+12:37 < matches> Maths can be made up of maths
+12:37 < matches> I kind of regret basically promising to have this done in my abstract...
+12:37 < sulix> Hmmm...
+12:40 < matches> Anyway, either I am creating the graph wrong and traversing it correctly, or creating it right and traversing it incorrectly, or they are just both totally wrong
+12:41 < matches> Leaning towards the latter
+12:43 < sulix> You need to traverse it from the bottom-up, I think.
+12:50 < matches> Yeah, I need to change both the creation and traversal
+12:50 < matches> Repeated divisions need to change into a division of a number multiplied by a number
+12:51 < matches> Then the traversal is relatively trivial
+12:55 < matches> Division is annoying
+12:55 < matches> Why does maths need division
+12:55 < matches> All the other operations make sense
+12:56 < matches> Someone should reinvent mathematics without a concept of division
+12:56 < matches> We'd all be happier
+12:56 < sulix> I'm pretty certain there's a formal proof of that.
+12:57 < sulix> Most number systems don't have the concept of division.
+12:57 < matches> Haha
+12:57 < sulix> (The integers, for example)
+12:57 < matches> They have division with remainder though?
+12:58 < matches> Ah
+12:58 < matches> But you don't get a single number out
+12:58 < matches> You get two
+12:58 < matches> So it's not a proper operation?
+13:00 < sulix> It's not a binary operation, and it's not the inverse of division.
+13:00 < sulix> *multiplication
+13:07 < Pommers> Guild debate. Pretty sure I have the best camera angle here
+13:43 < matches> Guild debates are beyond the scope of this project
+13:44 < matches> Urgh I'm regretting distinguishing between ADD and SUBTRACT now
+13:44 < matches> Just ADD and MULTIPLY should be all the universe needs
+13:51 < matches> You have to be doing something wrong when you are using a triple pointer
+13:57 < matches> Delicious triple pointers
+13:57 < matches> Now I feel like a triple chocolate milkshake
+13:58 < matches> Ok, I have integers 0->9 adding and subtracting preeettty well now
+14:13 < sulix> Ah, the power of modern technology!
+14:29 < sulix> When in doubt, more debug output!
+14:55 < sulix> Ah ha! I have solve (read: hacked horribly around) the quadtree bug.
+14:56 < Pommers> http://xkcd.com/859/
+14:56 < sulix> Basically, adding a bunch of fake roots in fixes it.
+14:56 < sulix> Details at 11.
+14:56 < sulix> Pommers: You are a terrible person.
+14:57 < Pommers> Oh wait. It's there. I should sit closer to my screen
+15:32 < matches> Ok, I'm pretty sure Paranoid Numbers are the worst idea ever
+15:32 < matches> Possibly worse than iRRAM
+15:32 < matches> I mean, in theory you can simplify things
+15:32 < matches> But when you can't, you just use ridiculous amounts of memory
+15:33 < matches> I don't think you can simplify that many things either
+15:33 < matches> If I get it working enough I can demonstrate that it is a terrible idea at least...
+16:46 < matches> Oh my goodness it is kind of working
+16:46 < matches> I've said this before...
+16:47 < matches> But it's at least at the point where it gives suspiciously similar answers to the right answer
+16:48 < matches> As opposed to suspiciously off by factors of a random number
+17:31 < matches> So I think all I have to do now is simplify the damn things
+17:31 < matches> There are all sorts of amazing optimisations like not using a std::vector for the terms and not using seperate std::vector for + and -
+17:31 < matches> And I think you can probably optimise it even more if you just use doubles
+17:31 < matches> But
+17:31 < matches> It is better at repeated division/multiplications
+17:32 < matches> See TestMulDivIntegers
+17:32 < matches> By better I mean slower
+18:50 < matches> I have pushed a thing
+18:50 < matches> Try not to judge me too harshly
+18:51 < matches> Also there's no way it will compile on Cabellera anymore
+23:06 < matches> So
+23:06 < matches> I just made SVGs load into the centre of the view...
+23:06 < matches> And then I realised that is exactly the sort of thing that will break sulix's quad tree
+23:06 < matches> Sorry sulix
+23:07 < matches> My role in this project is basically to make sulix have to do more work...
+23:21 < Pommers> Why'd you break cabellera?
+23:30 < matches> I didn't break cabellera
+23:30 < matches> I used C++11 auto range iterators
+23:30 < matches> for (auto add : m_next[add])
+23:31 < matches> As opposed to: for (vector<ParanoidNumber*>::iterator i = m_next[ADD].begin(); i != m_next[ADD].end(); ++i) ParanoidNumber * add = *i; ...
+23:31 < matches> Cabellera's g++ is too old for such amazing things
+23:32 < matches> But I was at a point where I needed to change like 50 things from iterating over linked lists to iterating over some kind of hideous graph of std::vectors
+23:32 < matches> Stuff typing all that
+23:32 < matches> I broke the quad tree because I thought it would be nice to have SVGs automagically appear in the middle of the screen
+23:33 < matches> As opposed to the top left underneath all the debug output
+23:49 < sulix> matches: You are too kind.
+23:49 < sulix> The quadtrees are actually working fine at the moment, by virtue of me modifying SolveCubic to no longer solve cubics.
+23:51 < Pommers> return null;?
+--- Day changed Wed Sep 17 2014
+00:03 < matches> Wait what
+00:04 < matches> Did you remove Cubic Beziers
+00:04 < matches> Because I liked having Cubic Beziers
+00:04 < sulix> I'm still trying to work out why it works myself.
+00:04 < sulix> Nope, still cubic béziers, solvecubic now just returns some things which I'm pretty certain actually aren't roots as well.
+00:05 < Pommers> Do either of you want to trade? I'll work on iPDF and you can fix my housemates computer
+00:05 < matches> Hah
+00:05 < matches> Set up that Jenkins server and we'll talk
+00:06 < Pommers> The Container exists for Jenkins
+00:06 < Pommers> So it's been started
+00:06 < matches> I wish CS would stop thinking up names for things that are also names for other things
+00:06 < matches> Container
+00:06 < matches> Puppet
+00:06 < matches> Orchestration
+00:06 < matches> For god's sake
+00:06 < matches> Paranoid Number is totally a legit name
+00:07 < Pommers> Stop being paranoid about things matches
+00:07 < matches> "Tree" is acceptable because it at least looks like a tree
+00:07 < Pommers> Also, coming to dinner?
+00:07 < matches> There is dinner?
+00:07 < matches> When?
+00:07 < matches> It's midnight...
+00:07 < Pommers> Thursday
+00:07 < matches> Oh
+00:07 < matches> I suppose
+00:08 < matches> Thursday is typically the post meeting freak the hell out day
+00:08 < matches> Monday Tuesday and Wednesday being the pre meeting freak the hell out days
+00:08 < matches> Friday is the I should really prepare for my Physics tute day
+00:09 < Pommers> Saturday is "o god coderdojo day"
+00:09 < matches> Yeah
+00:09 < matches> Sunday is I should really not be playing computer games but I will anyway day
+00:09 < matches> No wait last sunday was a freak the hell out day as well, until they made me play monopoly
+00:09 < matches> Sorry, monotony
+00:10 < matches> Anyway how do you get valgrind to print number of flops
+00:10 < sulix> I'm just s/.*day/PANIC day/g at the moment.
+00:10 < matches> Your thing works!
+00:10 < matches> Sort of
+00:11 < sulix> thing?
+00:11 < matches> Quadtrees
+00:11 < Pommers> "thing"
+00:11 < sulix> Technically it works*
+00:11 < Pommers> "it"
+00:11 < matches> I have about 4 things I still haven't even tried yet
+00:11 < matches> And a couple of things that will work if you wait the lifetime of the universe
+00:12 < Pommers> Hmm... I should make my bed while this backup happens
+00:12 < matches> Bed is tempting
+00:12 < sulix> *The roots I'm using might not actually be roots, it doesn't work if you either pan, zoom out or anything other than zoom in on a single point forever.
+00:12 < Pommers> But having too much fun coding?
+00:13 < matches> I'm working towards actually making graphs of something
+00:13 < matches> I'm still working out exactly what I will graph
+00:13 < matches> flops seems important
+00:13 < matches> I'm basically replacing a single inexact flop with a lot of usually but not always exact flops
+00:14 < matches> And several hundred MB of memory...
+00:18 < matches> Ok, this can't be right
+00:18 < matches> To render one frame of an empty document takes 137,708 F64 operations
+00:18 < matches> I assume that means double
+00:19 < Pommers> That could use some optimizing...
+00:19 < Pommers> Make all the functions return null and see how that speeds it up
+00:19 < matches> -_-
+00:19 < matches> This is using regular doubles
+00:19 < matches> Not Paranoid Numbers
+00:20 < matches> ParanoidNumbers takes about 5 minutes to do 20000 operations at the moment...
+00:20 < sulix> I could believe it.
+00:22 < Pommers> I'd be paranoid if it took that long
+00:22 < matches> Don't make fun of the Paranoid Numbers
+00:22 < matches> They are a work of art
+00:23 < sulix> Part of me really wants to try compiling the quadtree with them, and part of me is terrified at the prospect.
+00:23 < matches> There isn't a REALTYPE for them yet
+00:25 < matches> They might work better if you had a giant Trie of them but I have no idea how to structure that
+00:25 < matches> At the moment there is one tree per number and the tree can have a variable number of children for each node... :S
+00:31 < matches> Anyway what performance metric do we want
+00:31 * matches consults the proposal
+00:32 < Pommers> What will be easier to do? Time or space?
+00:32 < matches> Time
+00:32 < matches> But Rowan was kind of keen on Space
+00:32 < matches> Number of flops is probably the best
+00:32 < Pommers> Just put some ascii art daleks in
+00:34 < matches> Ok, so 1 frame = 30,897 F32, 129,042 F64 and 1000 frames = 4,364,459 F32, 6,933,526 F64
+00:35 < matches> 6800 doubles to render a blank document
+00:35 < matches> Actually
+00:35 < matches> !
+00:35 < matches> There is a rectangle in it!
+00:35 < matches> Of width and height 0
+00:40 < Pommers> I almost have the container for jenkins fully set up now
+00:43 < Pommers> I just need to give it an IP and then just set up jenkins
+00:45 < matches> I was joking about Jenkins...
+00:46 < Pommers> I actually have a use for it...