return 0;
}
-Uint32 UI_GetAcessKeyFromSDL(SDLKey Sym, Uint16 Unicode)
+Uint32 UI_GetAcessKeyFromSDL(SDLKey Sym)
{
Uint8 *keystate = SDL_GetKeyState(NULL);
int shiftState = 0;
return gUI_Keymap[shiftState][Sym];
// Enter key on acess returns \n, but SDL returns \r
- if( Sym == SDLK_RETURN )
- Unicode = '\n';
-
- // How nice of you, a unicode value
- if( Unicode )
- {
- ret = Unicode;
- }
- // Ok, we need to do work :(
- else
+ switch(Sym)
{
- switch(Sym)
- {
- case SDLK_UP: ret = KEY_UP; break;
- case SDLK_DOWN: ret = KEY_DOWN; break;
- case SDLK_LEFT: ret = KEY_LEFT; break;
- case SDLK_RIGHT:ret = KEY_RIGHT;break;
- case SDLK_CAPSLOCK: ret = KEY_CAPSLOCK; break;
- case SDLK_F1: ret = KEY_F1; break;
- case SDLK_F2: ret = KEY_F2; break;
- case SDLK_F3: ret = KEY_F3; break;
- case SDLK_F4: ret = KEY_F4; break;
- case SDLK_F5: ret = KEY_F5; break;
- case SDLK_F6: ret = KEY_F6; break;
- case SDLK_F7: ret = KEY_F7; break;
- case SDLK_F8: ret = KEY_F8; break;
- case SDLK_F9: ret = KEY_F9; break;
- case SDLK_F10: ret = KEY_F10; break;
- case SDLK_F11: ret = KEY_F11; break;
- case SDLK_F12: ret = KEY_F12; break;
- case SDLK_RETURN: ret = '\n'; break;
- case SDLK_LALT: ret = KEY_LALT; break;
- case SDLK_RALT: ret = KEY_RALT; break;
- default:
- printf("Unhandled key code %i\n", Sym);
- break;
- }
+ case SDLK_a ... SDLK_z:
+ ret = Sym - SDLK_a + KEYSYM_a;
+ break;
+ case SDLK_0 ... SDLK_9:
+ ret = Sym - SDLK_0 + KEYSYM_0;
+ break;
+ case SDLK_UP: ret = KEYSYM_UPARROW; break;
+ case SDLK_DOWN: ret = KEYSYM_DOWNARROW; break;
+ case SDLK_LEFT: ret = KEYSYM_LEFTARROW; break;
+ case SDLK_RIGHT:ret = KEYSYM_RIGHTARROW;break;
+ case SDLK_CAPSLOCK: ret = KEYSYM_CAPS; break;
+ case SDLK_F1: ret = KEYSYM_F1; break;
+ case SDLK_F2: ret = KEYSYM_F2; break;
+ case SDLK_F3: ret = KEYSYM_F3; break;
+ case SDLK_F4: ret = KEYSYM_F4; break;
+ case SDLK_F5: ret = KEYSYM_F5; break;
+ case SDLK_F6: ret = KEYSYM_F6; break;
+ case SDLK_F7: ret = KEYSYM_F7; break;
+ case SDLK_F8: ret = KEYSYM_F8; break;
+ case SDLK_F9: ret = KEYSYM_F9; break;
+ case SDLK_F10: ret = KEYSYM_F10; break;
+ case SDLK_F11: ret = KEYSYM_F11; break;
+ case SDLK_F12: ret = KEYSYM_F12; break;
+ case SDLK_RETURN: ret = KEYSYM_RETURN; break;
+ case SDLK_LALT: ret = KEYSYM_LEFTALT; break;
+ case SDLK_RALT: ret = KEYSYM_RIGHTALT; break;
+ case SDLK_LSUPER: ret = KEYSYM_LEFTGUI; break;
+ default:
+ printf("Unhandled key code %i\n", Sym);
+ break;
}
gUI_Keymap[shiftState][Sym] = ret;
return ;
case SDL_KEYDOWN:
- acess_sym = UI_GetAcessKeyFromSDL(event.key.keysym.sym,
- event.key.keysym.unicode);
+ acess_sym = UI_GetAcessKeyFromSDL(event.key.keysym.sym);
if( gUI_KeyboardCallback ) {
- gUI_KeyboardCallback(KEY_ACTION_RAWSYM|event.key.keysym.sym);
- gUI_KeyboardCallback(KEY_ACTION_PRESS|acess_sym);
+ gUI_KeyboardCallback(KEY_ACTION_RAWSYM|acess_sym);
+ gUI_KeyboardCallback(KEY_ACTION_PRESS|event.key.keysym.unicode);
}
break;
case SDL_KEYUP:
- acess_sym = UI_GetAcessKeyFromSDL(event.key.keysym.sym,
- event.key.keysym.unicode);
+ acess_sym = UI_GetAcessKeyFromSDL(event.key.keysym.sym);
if( gUI_KeyboardCallback ) {
- gUI_KeyboardCallback(KEY_ACTION_RAWSYM|event.key.keysym.sym);
- gUI_KeyboardCallback(KEY_ACTION_RELEASE|acess_sym);
+ gUI_KeyboardCallback(KEY_ACTION_RAWSYM|acess_sym);
+ gUI_KeyboardCallback(KEY_ACTION_RELEASE|0);
}
break;