// Draw a white ball over the light source\r
glPushMatrix();\r
glDisable(GL_LIGHTING);\r
- glColor3f(0.0, 0.0, 0.0);\r
+ glColor3f(1.0, 1.0, 1.0);\r
glTranslatef(lightPosition0[0], lightPosition0[1], lightPosition0[2]);\r
- glutSolidSphere(0.3, 50, 50);\r
+ glutSolidSphere(0.5, 50, 50);\r
glEnable(GL_LIGHTING);\r
glPopMatrix();\r
\r
// Draw a white ball over the light source\r
glPushMatrix();\r
glDisable(GL_LIGHTING);\r
- glColor3f(0.0, 0.0, 0.0);\r
+ glColor3f(1.0, 1.0, 1.0);\r
glTranslatef(lightPosition1[0], lightPosition1[1], lightPosition1[2]);\r
- glutSolidSphere(0.3, 50, 50);\r
+ glutSolidSphere(0.5, 50, 50);\r
glEnable(GL_LIGHTING);\r
glPopMatrix();\r
\r