21:06 < sulix> I think I've just found a paper saying that it is only possible for béziers which happen to be straight lines.
22:55 < sulix> Never mind, it is possible, it's just very nasty.
23:15 < sulix> Also C++14, because we need more lambdas: https://isocpp.org/blog/2014/08/we-have-cpp14
+--- Day changed Wed Aug 20 2014
+12:05 < matches> I guess we've accomplished the goals for this week's meeting then!
+12:05 < matches> (That shading algorithm totally counts as a "first attempt")
+12:07 < sulix> I'm about 2/3rds of the way through deriving the reparametrisation of béziers.
+12:08 < sulix> It basically just boils down to pages and pages of rearranging polynomials.
+12:38 < sulix> I managed to get the qt4/qt5 monstrosity compiling on my laptop.
+12:38 < sulix> It has a "moc-qt4" program, which works, whereas "moc" is qt5.
+16:28 < matches> I think I need to stop adding this log to git...
+23:08 < sulix> matches: But then, how would history record that I've finally got a maybe-correct derivation for cubic bézier reparametrisation: http://davidgow.net/stuff/cubic_bezier_reparam.pdf
+23:08 < sulix> (Code is in git)