/* Zoom and rotate tracking */
GLfloat zoom = 0.0, rotate = 0.0, camAngle = 40.0;
GLfloat zoomFactor = 0.2, rotateFactor = 0.5, camAngleFactor = 0.5;
-GLfloat leftrightFactor = 0.5, nearfarFactor = 0.5, bigsmallFactor = 1.2, updownFactor = 0.5;
+GLfloat leftrightFactor = 0.5, nearfarFactor = 0.5, bigsmallFactor = 0.2, updownFactor = 0.5;
/* Beginning width, height */
int width = 500, height = 500;
} else if ( buttonSelected == GLUT_MIDDLE_BUTTON ) {\r
// w: big/small, h: up/down\r
float scaling = (y - starty)*bigsmallFactor;\r
+ printf("Scaling by %f on all axii\n", scaling);\r
sceneObjs[curObject].scale[0] += scaling;\r
sceneObjs[curObject].scale[1] += scaling;\r
sceneObjs[curObject].scale[2] += scaling;\r