glPushMatrix();\r
glTranslatef(0.0, 0.5, 0.0); // **NOTE: Teapot currently does not rest on surface\r
glColor3f(0.0, 0.0, 0.0);\r
- glutSolidTeapot(1);\r
+ glFrontFace(GL_CW);\r
+ glutSolidTeapot(1);\r
+ glFrontFace(GL_CCW);\r
glPopMatrix();\r
\r
// Draw a white ball over the light source\r
\r
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, glightmodel);\r
\r
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, ambient);\r
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse);\r
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specular);\r
- glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, emission0);\r
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shine);\r
+ glMaterialfv(GL_FRONT, GL_AMBIENT, ambient);\r
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse);\r
+ glMaterialfv(GL_FRONT, GL_SPECULAR, specular);\r
+ glMaterialfv(GL_FRONT, GL_EMISSION, emission0);\r
+ glMaterialf(GL_FRONT, GL_SHININESS, shine);\r
\r
glEnable(GL_LIGHT0);\r
glEnable(GL_LIGHTING);\r