return result
def prob_is_type(self, p, state):
+ if p.current_type != 0:
+ if state == p.current_type:
+ return 1.0
+ else:
+ return 0.0
+
prob = 0.5
result = 0
for i in range(len(p.types)):
def on_board(self, x, y):
return (x >= 0 and x < w) and (y >= 0 and y < h)
+
+
# Pushes a move temporarily
def push_move(self, piece, x, y):
target = self.grid[x][y]
self.grid[x2][y2] = target
for p in self.pieces["white"] + self.pieces["black"]:
- p.possible_moves = None
+ p.possible_moves = None
# --- board.py --- #
import subprocess
def base_player(self):
return self
+# Player that runs through a fifo
+class FifoPlayer(Player):
+ def __init__(self, name, colour):
+ Player.__init__(self, name, colour)
+ os.mkfifo(self.name+".in")
+ os.mkfifo(self.name+".out")
+
+
+
+
+
+ def update(self, result):
+ sys.stderr.write("update fifo called\n")
+ self.fifo_out = open(self.name+".out", "w")
+ self.fifo_out.write(result +"\n")
+ self.fifo_out.close()
+ return result
+
+ def select(self):
+ sys.stderr.write("select fifo called\n")
+ self.fifo_out = open(self.name+".out", "w")
+ self.fifo_out.write("SELECT?\n")
+ self.fifo_out.close()
+ self.fifo_in = open(self.name+".in", "r")
+ s = map(int, self.fifo_in.readline().strip(" \r\n").split(" "))
+ self.fifo_in.close()
+ return s
+
+ def get_move(self):
+ sys.stderr.write("get_move fifo called\n")
+ self.fifo_out = open(self.name+".out", "w")
+ self.fifo_out.write("MOVE?\n")
+ self.fifo_out.close()
+ self.fifo_in = open(self.name+".in", "r")
+ s = map(int, self.fifo_in.readline().strip(" \r\n").split(" "))
+ self.fifo_in.close()
+ return s
+
+ def quit(self, result):
+ self.fifo_out = open(self.name+".out", "w")
+ self.fifo_out.write(result + "\n")
+ self.fifo_out.close()
+ os.remove(self.name+".in")
+ os.remove(self.name+".out")
+
# Player that runs from another process
class ExternalAgent(Player):
class AgentBishop(AgentRandom): # Inherits from AgentRandom (in qchess)
- def __init__(self, name, colour):
+ def __init__(self, name, colour,value={"pawn" : 1, "bishop" : 3, "knight" : 3, "rook" : 5, "queen" : 9, "king" : 100, "unknown" : 2}):
InternalAgent.__init__(self, name, colour)
- self.value = {"pawn" : 1, "bishop" : 3, "knight" : 3, "rook" : 5, "queen" : 9, "king" : 100, "unknown" : 4}
-
+ self.value = value
self.aggression = 2.0 # Multiplier for scoring due to aggressive actions
self.defence = 1.0 # Multiplier for scoring due to defensive actions
graphics.state["dest"] = None
continue
- try:
- [x2,y2] = p.get_move() # Player selects a destination
- except:
- self.stop()
+ #try:
+ [x2,y2] = p.get_move() # Player selects a destination
+ #except:
+ # self.stop()
if self.stopped():
#debug("Quitting in get_move")
sys.stderr.write(sys.argv[0] + " : Can't find an internal agent matching \"" + s[1] + "\"\n")
sys.stderr.write(sys.argv[0] + " : Choices are: " + str(map(lambda e : e[0], internal_agents)) + "\n")
return None
-
+ if s[0] == "fifo":
+ if len(s) > 1:
+ return FifoPlayer(s[1], colour)
+ else:
+ return FifoPlayer(str(os.getpid())+"."+colour, colour)
else:
return ExternalAgent(name, colour)
server_addr = graphics.SelectServer()
if server_addr != None:
+ pygame.quit() # Time to say goodbye
if server_addr == True:
return dedicated_server()
else:
# --- main.py --- #
-# EOF - created from make on Sat Apr 20 12:19:31 WST 2013
+# EOF - created from make on Thu May 16 23:54:28 WST 2013
def base_player(self):
return self
+# Player that runs through a fifo
+class FifoPlayer(Player):
+ def __init__(self, name, colour):
+ Player.__init__(self, name, colour)
+ os.mkfifo(self.name+".in")
+ os.mkfifo(self.name+".out")
+
+
+
+
+
+ def update(self, result):
+ sys.stderr.write("update fifo called\n")
+ self.fifo_out = open(self.name+".out", "w")
+ self.fifo_out.write(result +"\n")
+ self.fifo_out.close()
+ return result
+
+ def select(self):
+ sys.stderr.write("select fifo called\n")
+ self.fifo_out = open(self.name+".out", "w")
+ self.fifo_out.write("SELECT?\n")
+ self.fifo_out.close()
+ self.fifo_in = open(self.name+".in", "r")
+ s = map(int, self.fifo_in.readline().strip(" \r\n").split(" "))
+ self.fifo_in.close()
+ return s
+
+ def get_move(self):
+ sys.stderr.write("get_move fifo called\n")
+ self.fifo_out = open(self.name+".out", "w")
+ self.fifo_out.write("MOVE?\n")
+ self.fifo_out.close()
+ self.fifo_in = open(self.name+".in", "r")
+ s = map(int, self.fifo_in.readline().strip(" \r\n").split(" "))
+ self.fifo_in.close()
+ return s
+
+ def quit(self, result):
+ self.fifo_out = open(self.name+".out", "w")
+ self.fifo_out.write(result + "\n")
+ self.fifo_out.close()
+ os.remove(self.name+".in")
+ os.remove(self.name+".out")
+
# Player that runs from another process
class ExternalAgent(Player):
--- /dev/null
+#!/usr/bin/python
+
+# CGI wrapper to qchess
+
+import sys
+import os
+
+import cgi
+import subprocess
+
+def main(argv):
+ form = cgi.FieldStorage()
+ client = cgi.escape(os.environ["REMOTE_ADDR"])
+
+ try:
+ with open(client): pass
+ except IOError:
+ args = ["python", "../qchess/qchess.py", "--no-graphics", "@fifo:"+client, "@internal:AgentBishop"]
+ subprocess.Popen(args)
+ form["mode"] = "query"
+
+ if form["mode"] == "response":
+ x = int(form["x"])
+ y = int(form["y"])
+ fifo_out = open(client+".in", "w")
+ fifo_out.write("%d %d\n" % (x, y))
+ fifo_out.close()
+ form["mode"] = "query"
+
+
+ if form["mode"] == "query":
+ fifo_in = open(client+".out", "r")
+ s = fifo_in.readline().strip(" \r\n")
+ while s != "SELECT?" and s != "MOVE?" and s.split(" ")[0] != "white" and s.split(" ")[0] != "black":
+ print s
+ s = fifo_in.readline().strip(" \r\n")
+ print s
+ fifo_in.close()
+ form["mode"] = "response"
+
+ if s == "quit":
+ os.remove(client)
+
+
+ return 0
+
+
+if __name__ == "__main__":
+ try:
+ sys.exit(main(sys.argv))
+ except, e:
+ print "Exception: ", e
+ sys.exit(1)