glLightfv(GL_LIGHT0, GL_SPECULAR, specular0);\r
glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, direction0);\r
\r
- //glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 90.0);\r
+ glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 90.0);\r
glLighti(GL_LIGHT0, GL_SPOT_EXPONENT,10);\r
\r
glLightfv(GL_LIGHT1, GL_AMBIENT, ambient1);\r
glLightfv(GL_LIGHT1, GL_SPECULAR, specular1);\r
glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, direction1);\r
\r
- //glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 90.0);\r
+ glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 90.0);\r
glLighti(GL_LIGHT1, GL_SPOT_EXPONENT,10);\r
\r
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, glightmodel);\r