--- /dev/null
+/*
+ * Acess2 UDI Layer
+ * - By John Hodge (thePowersGang)
+ *
+ * trans/gfx.c
+ * - Graphics interface
+ */
+#define DEBUG 1
+#define UDI_VERSION 0x101
+#define UDI_GFX_VERSION 0x101
+#include <udi.h>
+#include <udi_gfx.h>
+#include <acess.h>
+#include <api_drv_video.h>
+
+// === TYPES ===
+typedef struct rdata_s
+{
+
+} rdata_t;
+
+// === PROTOTYPES ===
+// --- Management metalang
+void acessgfx_usage_ind(udi_usage_cb_t *cb, udi_ubit8_t resource_level);
+void acessgfx_devmgmt_req(udi_mgmt_cb_t *cb, udi_ubit8_t mgmt_op, udi_ubit8_t parent_ID);
+void acessgfx_final_cleanup_req(udi_mgmt_cb_t *cb);
+// --- GFX Binding
+void acessgfx_channel_event_ind(udi_channel_event_cb_t *cb);
+void acessgfx_bind_ack(udi_gfx_bind_cb_t *cb, udi_index_t sockets, udi_index_t engines, udi_status_t status);
+void acessgfx_unbind_ack(udi_gfx_bind_cb_t *cb);
+void acessgfx_set_connector_ack(udi_gfx_state_cb_t *cb);
+void acessgfx_get_connector_ack(udi_gfx_state_cb_t *cb, udi_ubit32_t value);
+void acessgfx_range_connector_ack(udi_gfx_range_cb_t *cb);
+void acessgfx_set_engine_ack(udi_gfx_state_cb_t *cb);
+void acessgfx_get_engine_ack(udi_gfx_state_cb_t *cb, udi_ubit32_t value);
+void acessgfx_range_engine_ack(udi_gfx_range_cb_t *cb);
+void acessgfx_command_ack(udi_gfx_command_cb_t *cb);
+
+// === CODE ===
+void acessgfx_usage_ind(udi_usage_cb_t *cb, udi_ubit8_t resource_level)
+{
+ rdata_t *rdata = UDI_GCB(cb)->context;
+
+ // Set up structures that don't need interegating the card to do
+
+ udi_usage_res(cb);
+}
+
+void acessgfx_channel_event_ind(udi_channel_event_cb_t *cb)
+{
+ rdata_t *rdata = UDI_GCB(cb)->context;
+
+ switch(cb->event)
+ {
+ case UDI_CHANNEL_CLOSED:
+ udi_channel_event_complete(cb);
+ return;
+ case UDI_CHANNEL_BOUND:
+ rdata->active_cb = UDI_GCB(cb);
+ acessgfx_channel_event_ind$bound(cb->params.parent_bound.bind_cb);
+ return;
+ default:
+ // TODO: emit an error of some form?
+ return;
+ }
+}
+
+void acessgfx_channel_event_ind$bound(udi_gfx_bind_cb_t *cb)
+{
+ rdata_t *rdata = UDI_GCB(bind_cb)->context;
+
+ // request metalanguage-level bind
+ udi_gfx_bind_req(bind_cb)
+ // Continued in acessgfx_bind_ack
+}
+
+void acessgfx_bind_ack(udi_gfx_bind_cb_t *cb, udi_index_t sockets, udi_index_t engines, udi_status_t status)
+{
+ rdata_t *rdata = UDI_GCB(bind_cb)->context;
+
+ if( status != UDI_OK ) {
+ // binding failed
+
+ return ;
+ }
+
+ //
+}
+
+// === UDI Bindings ===
+
--- /dev/null
+/*
+ * Acess2 UDI Layer
+ * - By John Hodge (thePowersGang)
+ *
+ * trans/gfx.c
+ * - Graphics interface
+ */
+#define DEBUG 1
+#define UDI_VERSION 0x101
+#define UDI_GFX_VERSION 0x101
+#include <udi.h>
+#include <udi_gfx.h>
+#include <acess.h>
+#include <api_drv_video.h>
+
+// === TYPES ===
+typedef struct rdata_s
+{
+
+} rdata_t;
+
+// === CODE ===
+void usage_ind(udi_usage_cb_t *cb, udi_ubit8_t resource_level)
+{
+ // Set up structures that don't need interegating the card to do
+
+}
+
+@GFX_CLIENT channel_event_ind(udi_channel_event_cb_t *cb)
+{
+ udi_gfx_bind_cb_t *bind_cb = cb->params.parent_bound.bind_cb;
+ switch(cb->event)
+ {
+ case UDI_CHANNEL_CLOSED:
+ return;
+ case UDI_CHANNEL_BOUND:
+ [sockets, engines, status] = udi_gfx_bind_req(bind_cb);
+ if( status != UDI_OK ) {
+ return;
+ }
+ // allocate a CB
+ [new_cb] = udi_cb_alloc(bind_cb, ACESSGFX_CB_STATE);
+ udi_gfx_state_cb_t *state_cb = new_cb;
+ for( int i = 0; i < engines; i ++ )
+ {
+ state_cb->subsystem = i;
+ state_cb->attribute = UDI_GFX_PROP_PIXELFORMAT;
+ [pixfmt] = udi_gfx_get_engine_req(state_cb);
+
+ // TODO: Annotate udi_gfx_state_cb_t to note values are kept?
+ state_cb->subsystem = i;
+ state_cb->attribute = UDI_GFX_PROP_OPERATOR_INDEX;
+ [count] = udi_gfx_get_engine_req(state_cb);
+ for( int j = 0; j < count; j ++ )
+ {
+ state_cb->attribute = j;
+ [operator, arg_1, arg_2, arg_3] = udi_gfx_engine_getop_req(state_cb);
+ Log_Debug("UDIGFX", "%i/%i: %i 0x%x 0x%x 0x%x",
+ i, j,
+ operator, arg_1, arg_2, arg_3);
+ }
+ }
+ return;
+ default:
+ // TODO: emit an error of some form?
+ return;
+ }
+}
+
+// === UDI Bindings ===
+
--- /dev/null
+
+Upon binding:
+
+1. Enumerate connectors (types and possible inputs)
+2. For all engines that can have their input be -1, get pixel format
+ a. Parse operator list into a tree
+3. Create MIN(n_conns,n_edge) video devices
+ a. Each device represents an edge engine (engine selected on modeset)
+
+Notes:
+- Need to figure out what engine(s) to use as framebuffer, and what ones to use as cursor
+ > Allow user/admin intervention to set these relations (based on an identifier from the driver)