# Update the board when a piece has been selected
# "type" is apparently reserved, so I'll use "state"
- def update_select(self, x, y, type_index, state):
+ def update_select(self, x, y, type_index, state, sanity=True):
piece = self.grid[x][y]
if piece.types[type_index] == "unknown":
- if not state in self.unrevealed_types[piece.colour].keys():
+ if not state in self.unrevealed_types[piece.colour].keys() and sanity == True:
raise Exception("SANITY: Too many " + piece.colour + " " + state + "s")
self.unrevealed_types[piece.colour][state] -= 1
if self.unrevealed_types[piece.colour][state] <= 0:
piece.possible_moves = None
# Update the board when a piece has been moved
- def update_move(self, x, y, x2, y2):
+ def update_move(self, x, y, x2, y2, sanity=True):
piece = self.grid[x][y]
#print "Moving " + str(x) + "," + str(y) + " to " + str(x2) + "," + str(y2) + "; possible_moves are " + str(self.possible_moves(piece))
- if not [x2,y2] in self.possible_moves(piece):
+ if not [x2,y2] in self.possible_moves(piece) and sanity == True:
raise Exception("ILLEGAL move " + str(x2)+","+str(y2))
self.grid[x][y] = None
# Update the board from a string
# Guesses what to do based on the format of the string
- def update(self, result):
+ def update(self, result, sanity=True):
#print "Update called with \"" + str(result) + "\""
# String always starts with 'x y'
try:
raise Exception("GIBBERISH \""+ str(result) + "\"") # Raise expectations
piece = self.grid[x][y]
- if piece == None:
+ if piece == None and sanity == True:
raise Exception("EMPTY")
# If a piece is being moved, the third token is '->'
raise Exception("GIBBERISH \"" + str(result) + "\"") # Raise the alarm
# Move the piece (take opponent if possible)
- self.update_move(x, y, x2, y2)
+ self.update_move(x, y, x2, y2, sanity)
else:
# Otherwise we will just assume a piece has been selected
except:
raise Exception("GIBBERISH \"" + result + "\"") # Throw a hissy fit
+
# Select the piece
- self.update_select(x, y, type_index, state)
+ self.update_select(x, y, type_index, state, sanity)
return result
self.colour = colour
def update(self, result):
- pass
+ return result
def reset_board(self, s):
pass
def update(self, result):
#print "Update " + str(result) + " called for AgentPlayer"
self.send_message(result)
-
+ return result
def get_move(self):
pass
else:
sys.stdout.write(result + "\n")
+ return result
# Default internal player (makes random moves)
def update(self, result):
self.board.update(result)
- self.board.verify()
+ #self.board.verify()
+ return result
def reset_board(self, s):
self.board.reset_board(s)
class Network():
def __init__(self, colour, address = None):
self.socket = socket.socket()
+ self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
#self.socket.setblocking(0)
+
+ self.server = (address == None)
if colour == "white":
self.port = 4562
# print str(self) + " listens on port " + str(self.port)
if address == None:
- self.host = socket.gethostname()
+ self.host = "0.0.0.0" #socket.gethostname() # Breaks things???
self.socket.bind((self.host, self.port))
self.socket.listen(5)
self.src.send("ok\n")
if self.get_response() == "QUIT":
self.src.close()
+ self.address = (address, self.port)
def get_response(self):
# Timeout the start of the message (first character)
game.stop()
return True
+
class NetworkSender(Player,Network):
self.address = address
def connect(self):
- Network.__init__(self, self.base_player.colour, self.address)
-
+ nAttempts=3
+ for i in range(nAttempts):
+ try:
+ Network.__init__(self, self.colour, self.address)
+ debug(str(self) +" connected to " + str(self.address))
+ return
+ except Exception, e:
+ debug(str(self) +" attempt " + str(i) + ": " + str(e.message))
+
+ raise Exception("NETWORK - Can't connect to " + str(self.address))
def select(self):
[x,y] = self.base_player.select()
choice = self.board.grid[x][y]
s = str(x) + " " + str(y)
- #print str(self) + ".select sends " + s
+ #debug(str(self) + " sends: " + str(s))
self.send_message(s)
return [x,y]
def get_move(self):
[x,y] = self.base_player.get_move()
s = str(x) + " " + str(y)
- #print str(self) + ".get_move sends " + s
+ #debug(str(self) + " sends: " + str(s))
self.send_message(s)
return [x,y]
def update(self, s):
+
self.base_player.update(s)
+ if self.server == True:
+ #debug(str(self) + " sends: " + str(s))
+ self.send_message(s)
+ return s
+
s = s.split(" ")
[x,y] = map(int, s[0:2])
selected = self.board.grid[x][y]
if selected != None and selected.colour == self.colour and len(s) > 2 and not "->" in s:
s = " ".join(s[0:3])
for i in range(2):
- if selected.types[i][0] == '?':
+ if selected.types[i][0] != '?':
s += " " + str(selected.types[i])
else:
s += " unknown"
- #print str(self) + ".update sends " + s
+ #debug(str(self) +" sending: " + str(s))
self.send_message(s)
self.base_player.quit(final_result)
#self.src.send("QUIT " + str(final_result) + "\n")
self.src.close()
+
+ def __str__(self):
+ s = "NetworkSender:"
+ if self.server:
+ s += "server"
+ else:
+ s += "client"
+ s += ":"+str(self.address)
+ return s
+
class NetworkReceiver(Player,Network):
def __init__(self, colour, address=None):
- Player.__init__(self, "NetworkReceiver", colour)
+ s = "@network"
+ if address != None:
+ s += ":"+str(address)
+ Player.__init__(self, s, colour)
self.address = address
self.board = None
+
def connect(self):
- Network.__init__(self, self.colour, self.address)
+ nAttempts=3
+ for i in range(nAttempts):
+ try:
+ Network.__init__(self, self.colour, self.address)
+ debug(str(self) +" connected to " + str(self.address))
+ return
+ except Exception, e:
+ debug(str(self) +" attempt " + str(i) + ": " + str(e.message))
+
+ raise Exception("NETWORK - Can't connect to " + str(self.address))
+
def select(self):
s = self.get_response()
- #print str(self) + ".select gets " + s
+ #debug(str(self) +".select reads: " + str(s))
[x,y] = map(int,s.split(" "))
if x == -1 and y == -1:
#print str(self) + ".select quits the game"
return [x,y]
def get_move(self):
s = self.get_response()
- #print str(self) + ".get_move gets " + s
+ #debug(str(self) +".get_move reads: " + str(s))
[x,y] = map(int,s.split(" "))
if x == -1 and y == -1:
#print str(self) + ".get_move quits the game"
return [x,y]
def update(self, result):
-
- result = result.split(" ")
- [x,y] = map(int, result[0:2])
- selected = self.board.grid[x][y]
- if selected != None and selected.colour == self.colour and len(result) > 2 and not "->" in result:
- s = self.get_response()
- #print str(self) + ".update - receives " + str(s)
- s = s.split(" ")
- selected.choice = int(s[2])
- for i in range(2):
- selected.types[i] = str(s[3+i])
- if s[3+i] == "unknown":
- selected.types[i] = '?'+selected.types[i]
- else:
- selected.types[i] = selected.types[i][1:]
- selected.current_type = selected.types[selected.choice]
- else:
- pass
- #print str(self) + ".update - ignore result " + str(result)
+ if self.server == True:
+ return result
+ s = self.get_response()
+ #debug(str(self) + ".update reads: " + str(s))
+ if not "->" in s.split(" "):
+ self.board.update(s, sanity=False)
+ return s
def quit(self, final_result):
self.src.close()
+
+ def __str__(self):
+ s = "NetworkReceiver:"
+ if self.server:
+ s += "server"
+ else:
+ s += "client"
+ s += ":"+str(self.address)
+ return s
# --- network.py --- #
import threading
for l in log_files:
l.write(s)
+def debug(s):
+ sys.stderr.write("# DEBUG: " + s + "\n")
+
def log_init(board, players):
for l in log_files:
[x,y] = p.select() # Player selects a square
if self.stopped():
break
-
+
+ if not (isinstance(p, Network) and p.server == False):
+ result = self.board.select(x, y, colour = p.colour)
+ else:
+ #debug(str(self) + " don't update local board")
+ result = ""
-
-
- result = self.board.select(x, y, colour = p.colour)
+ result = p.update(result)
for p2 in self.players:
- p2.update(result) # Inform players of what happened
+ if p2 != p:
+ result = p2.update(result) # Inform players of what happened
log(result)
if graphics != None:
graphics.board.display_grid(graphics.window, graphics.grid_sz)
graphics.message("Connecting to " + p.colour + " player...")
+
+ # Handle race condition by having clients wait longer than servers to connect
+ if p.address != None:
+ time.sleep(0.2)
p.connect()
sys.exit(102)
# --- main.py --- #
-# EOF - created from make on Wed Mar 27 13:05:44 WST 2013
+# EOF - created from make on Fri Mar 29 18:33:24 WST 2013
# Update the board when a piece has been selected
# "type" is apparently reserved, so I'll use "state"
- def update_select(self, x, y, type_index, state):
+ def update_select(self, x, y, type_index, state, sanity=True):
piece = self.grid[x][y]
if piece.types[type_index] == "unknown":
- if not state in self.unrevealed_types[piece.colour].keys():
+ if not state in self.unrevealed_types[piece.colour].keys() and sanity == True:
raise Exception("SANITY: Too many " + piece.colour + " " + state + "s")
self.unrevealed_types[piece.colour][state] -= 1
if self.unrevealed_types[piece.colour][state] <= 0:
piece.possible_moves = None
# Update the board when a piece has been moved
- def update_move(self, x, y, x2, y2):
+ def update_move(self, x, y, x2, y2, sanity=True):
piece = self.grid[x][y]
#print "Moving " + str(x) + "," + str(y) + " to " + str(x2) + "," + str(y2) + "; possible_moves are " + str(self.possible_moves(piece))
- if not [x2,y2] in self.possible_moves(piece):
+ if not [x2,y2] in self.possible_moves(piece) and sanity == True:
raise Exception("ILLEGAL move " + str(x2)+","+str(y2))
self.grid[x][y] = None
# Update the board from a string
# Guesses what to do based on the format of the string
- def update(self, result):
+ def update(self, result, sanity=True):
#print "Update called with \"" + str(result) + "\""
# String always starts with 'x y'
try:
raise Exception("GIBBERISH \""+ str(result) + "\"") # Raise expectations
piece = self.grid[x][y]
- if piece == None:
+ if piece == None and sanity == True:
raise Exception("EMPTY")
# If a piece is being moved, the third token is '->'
raise Exception("GIBBERISH \"" + str(result) + "\"") # Raise the alarm
# Move the piece (take opponent if possible)
- self.update_move(x, y, x2, y2)
+ self.update_move(x, y, x2, y2, sanity)
else:
# Otherwise we will just assume a piece has been selected
except:
raise Exception("GIBBERISH \"" + result + "\"") # Throw a hissy fit
+
# Select the piece
- self.update_select(x, y, type_index, state)
+ self.update_select(x, y, type_index, state, sanity)
return result
class Network():
def __init__(self, colour, address = None):
self.socket = socket.socket()
+ self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
#self.socket.setblocking(0)
+
+ self.server = (address == None)
if colour == "white":
self.port = 4562
# print str(self) + " listens on port " + str(self.port)
if address == None:
- self.host = socket.gethostname()
+ self.host = "0.0.0.0" #socket.gethostname() # Breaks things???
self.socket.bind((self.host, self.port))
self.socket.listen(5)
self.src.send("ok\n")
if self.get_response() == "QUIT":
self.src.close()
+ self.address = (address, self.port)
def get_response(self):
# Timeout the start of the message (first character)
game.stop()
return True
+
class NetworkSender(Player,Network):
self.address = address
def connect(self):
- Network.__init__(self, self.base_player.colour, self.address)
-
+ nAttempts=3
+ for i in range(nAttempts):
+ try:
+ Network.__init__(self, self.colour, self.address)
+ debug(str(self) +" connected to " + str(self.address))
+ return
+ except Exception, e:
+ debug(str(self) +" attempt " + str(i) + ": " + str(e.message))
+
+ raise Exception("NETWORK - Can't connect to " + str(self.address))
def select(self):
[x,y] = self.base_player.select()
choice = self.board.grid[x][y]
s = str(x) + " " + str(y)
- #print str(self) + ".select sends " + s
+ #debug(str(self) + " sends: " + str(s))
self.send_message(s)
return [x,y]
def get_move(self):
[x,y] = self.base_player.get_move()
s = str(x) + " " + str(y)
- #print str(self) + ".get_move sends " + s
+ #debug(str(self) + " sends: " + str(s))
self.send_message(s)
return [x,y]
def update(self, s):
+
self.base_player.update(s)
+ if self.server == True:
+ #debug(str(self) + " sends: " + str(s))
+ self.send_message(s)
+ return s
+
s = s.split(" ")
[x,y] = map(int, s[0:2])
selected = self.board.grid[x][y]
if selected != None and selected.colour == self.colour and len(s) > 2 and not "->" in s:
s = " ".join(s[0:3])
for i in range(2):
- if selected.types[i][0] == '?':
+ if selected.types[i][0] != '?':
s += " " + str(selected.types[i])
else:
s += " unknown"
- #print str(self) + ".update sends " + s
+ #debug(str(self) +" sending: " + str(s))
self.send_message(s)
self.base_player.quit(final_result)
#self.src.send("QUIT " + str(final_result) + "\n")
self.src.close()
+
+ def __str__(self):
+ s = "NetworkSender:"
+ if self.server:
+ s += "server"
+ else:
+ s += "client"
+ s += ":"+str(self.address)
+ return s
+
class NetworkReceiver(Player,Network):
def __init__(self, colour, address=None):
- Player.__init__(self, "NetworkReceiver", colour)
+ s = "@network"
+ if address != None:
+ s += ":"+str(address)
+ Player.__init__(self, s, colour)
self.address = address
self.board = None
+
def connect(self):
- Network.__init__(self, self.colour, self.address)
+ nAttempts=3
+ for i in range(nAttempts):
+ try:
+ Network.__init__(self, self.colour, self.address)
+ debug(str(self) +" connected to " + str(self.address))
+ return
+ except Exception, e:
+ debug(str(self) +" attempt " + str(i) + ": " + str(e.message))
+
+ raise Exception("NETWORK - Can't connect to " + str(self.address))
+
def select(self):
s = self.get_response()
- #print str(self) + ".select gets " + s
+ #debug(str(self) +".select reads: " + str(s))
[x,y] = map(int,s.split(" "))
if x == -1 and y == -1:
#print str(self) + ".select quits the game"
return [x,y]
def get_move(self):
s = self.get_response()
- #print str(self) + ".get_move gets " + s
+ #debug(str(self) +".get_move reads: " + str(s))
[x,y] = map(int,s.split(" "))
if x == -1 and y == -1:
#print str(self) + ".get_move quits the game"
return [x,y]
def update(self, result):
-
- result = result.split(" ")
- [x,y] = map(int, result[0:2])
- selected = self.board.grid[x][y]
- if selected != None and selected.colour == self.colour and len(result) > 2 and not "->" in result:
- s = self.get_response()
- #print str(self) + ".update - receives " + str(s)
- s = s.split(" ")
- selected.choice = int(s[2])
- for i in range(2):
- selected.types[i] = str(s[3+i])
- if s[3+i] == "unknown":
- selected.types[i] = '?'+selected.types[i]
- else:
- selected.types[i] = selected.types[i][1:]
- selected.current_type = selected.types[selected.choice]
- else:
- pass
- #print str(self) + ".update - ignore result " + str(result)
+ if self.server == True:
+ return result
+ s = self.get_response()
+ #debug(str(self) + ".update reads: " + str(s))
+ if not "->" in s.split(" "):
+ self.board.update(s, sanity=False)
+ return s
def quit(self, final_result):
self.src.close()
+
+ def __str__(self):
+ s = "NetworkReceiver:"
+ if self.server:
+ s += "server"
+ else:
+ s += "client"
+ s += ":"+str(self.address)
+ return s