Modules/Keyboard - Improving documentation
authorJohn Hodge <[email protected]>
Thu, 1 Mar 2012 13:01:41 +0000 (21:01 +0800)
committerJohn Hodge <[email protected]>
Thu, 1 Mar 2012 13:01:41 +0000 (21:01 +0800)
KernelLand/Modules/Input/Keyboard/include/keyboard.h
KernelLand/Modules/Input/Keyboard/main.c

index c575399..d8a14f6 100644 (file)
 
 #include <api_drv_keyboard.h>
 
+/**
+ * \brief Keyboard instance
+ *
+ * Used to refer to a keyboard state (current key states, keymap and destination
+ * node)
+ */
 typedef struct sKeyboard       tKeyboard;
 
+/**
+ * \brief Create a keyboard instance
+ * \param MaxSym       Maximum key symbol that could be passed to Keyboard_HandleKey
+ * \param Ident        Identifier for this keyboard (e.g. "PS2Keyboard")
+ * \return Keyboard instance pointer
+ * 
+ * The \a MaxSym parameter is used to create a bitmap of key states
+ */
 extern tKeyboard       *Keyboard_CreateInstance(int MaxSym, const char *Ident);
+/**
+ * \brief De-register and free a keyboard instance
+ * \param Instance     Value returned by Keyboard_CreateInstance
+ */
 extern void    Keyboard_RemoveInstance(tKeyboard *Instance);
-extern void    Keyboard_HandleKey(tKeyboard *Source, Uint32 HIDKeySym);
+/**
+ * \brief Handle a key press/release event from the driver
+ * \param Instance     Keyboard instance returned by Keyboard_CreateInstance
+ * \param HIDKeySym    USB HID Key symbol (KEYSYM_* in Kernel/include/keysym.h), bit 31 denotes release
+ *
+ * The value in \a HIDKeySym is a USB HID key symbol, but this could come from anywhere.
+ * The topmost bit of the 32-bit value is used to denote the key being released, if it is set
+ * the key state is cleared and a release event is passed along. Otherwise it is set, 
+ * and a refire or a press event is passed (depending on the original key state)
+ */
+extern void    Keyboard_HandleKey(tKeyboard *Instance, Uint32 HIDKeySym);
 
 #endif
 
index 17c0f5f..ccec8f5 100644 (file)
@@ -1,9 +1,9 @@
 /*
- * Acess2 Kernel - Keyboard Character Mappings
+ * Acess2 Kernel - Keyboard Driver
  * - By John Hodge (thePowersGang)
  *
  * main.c
- * - Core keyboard multiplexer
+ * - Keyboard driver core
  *
  * TODO: Make the key transation code more general (for non-US layouts)
  * TODO: Support multiple virtual keyboards
@@ -54,28 +54,49 @@ tDevFS_Driver       gKB_DevInfo = {
 #endif
 
 // === CODE ===
+/**
+ * \brief Initialise the keyboard driver
+ */
 int Keyboard_Install(char **Arguments)
 {
+       /// - Register with DevFS
        DevFS_AddDevice( &gKB_DevInfo );
        return 0;
 }
 
+/**
+ * \brief Pre-unload cleanup function
+ */
 void Keyboard_Cleanup(void)
 {
        // TODO: Do I need this?
 }
 
-tKeymap *Keyboard_LoadMap(const char *Name)
+// --- Map Management ---
+/**
+ * \brief Load an arbitary keyboard map
+ * \param Name Keymap name (e.g. "en-us")
+ * \return Keymap pointer
+ */
+tKeymap *Keyboard_int_LoadMap(const char *Name)
 {
+       Log_Warning("Keyboard", "TOD: Impliment Keyboard_int_LoadMap");
        return NULL;
 }
 
-void Keyboard_FreeMap(tKeymap *Keymap)
+/**
+ * \brief Unload a keyboard map
+ * \param Keymap       Keymap to unload/free
+ */
+void Keyboard_int_FreeMap(tKeymap *Keymap)
 {
 }
 
 // --- VFS Interface ---
 static const char *csaIOCTL_NAMES[] = {DRV_IOCTLNAMES, DRV_KEYBAORD_IOCTLNAMES, NULL};
+/**
+ * \brief Keyboard IOCtl
+ */
 int Keyboard_IOCtl(tVFS_Node *Node, int Id, void *Data)
 {
        switch(Id)
@@ -93,6 +114,11 @@ int Keyboard_IOCtl(tVFS_Node *Node, int Id, void *Data)
 }
 
 // --- Device Interface ---
+/*
+ * Create a new keyboard device instance
+ * TODO: Allow linking to other VFS nodes
+ * See Input/Keyboard/include/keyboard.h
+ */
 tKeyboard *Keyboard_CreateInstance(int MaxSym, const char *Name)
 {
        tKeyboard       *ret;
@@ -115,12 +141,20 @@ tKeyboard *Keyboard_CreateInstance(int MaxSym, const char *Name)
        return ret;
 }
 
+/*
+ * Destroy a keyboard instance
+ * - See Input/Keyboard/include/keyboard.h
+ */
 void Keyboard_RemoveInstance(tKeyboard *Instance)
 {
        // TODO: Implement
        Log_Error("Keyboard", "TODO: Implement Keyboard_RemoveInstance");
 }
 
+/*
+ * Handle a key press/release event
+ * - See Input/Keyboard/include/keyboard.h
+ */
 void Keyboard_HandleKey(tKeyboard *Source, Uint32 HIDKeySym)
 {
         int    bPressed;
@@ -131,7 +165,7 @@ void Keyboard_HandleKey(tKeyboard *Source, Uint32 HIDKeySym)
        bPressed = !(HIDKeySym & (1 << 31));
        HIDKeySym &= 0x7FFFFFFF;
 
-       // Determine action
+       // - Determine the action (Press, Release or Refire)
        {
                Uint8   mask = 1 << (HIDKeySym&7);
                 int    ofs = HIDKeySym / 8;
@@ -152,7 +186,7 @@ void Keyboard_HandleKey(tKeyboard *Source, Uint32 HIDKeySym)
                else
                        Source->KeyStates[ ofs ] &= ~mask;
                
-               // Get the action (Press, Refire or Release)
+               // Get the final flag
                if( bPressed )
                {
                        if( !oldstate && !otherstate )
@@ -165,7 +199,7 @@ void Keyboard_HandleKey(tKeyboard *Source, Uint32 HIDKeySym)
                        if( !otherstate )
                                flag = KEY_ACTION_RELEASE; // Up
                        else
-                               flag = -1 ; // Do nothing
+                               flag = -1; // Do nothing
                }
        }
 
@@ -173,7 +207,7 @@ void Keyboard_HandleKey(tKeyboard *Source, Uint32 HIDKeySym)
        // TODO: Support non-trivial layouts
        layer = !!(Source->State & 3);
        
-       // Send raw symbol
+       // Do translation
        if( flag == KEY_ACTION_RELEASE )
                trans = 0;
        else {  
@@ -190,6 +224,7 @@ void Keyboard_HandleKey(tKeyboard *Source, Uint32 HIDKeySym)
                        trans = Source->Keymap->Layers[0]->Sym[HIDKeySym];
        }
 
+       // Call callback (only if the action is valid)
        if( flag != -1 )
        {
                tKeybardCallback Callback = (void*)Source->Node->ImplInt;
@@ -212,7 +247,8 @@ void Keyboard_HandleKey(tKeyboard *Source, Uint32 HIDKeySym)
 
        // --- Check for Kernel Magic Combos
        #if USE_KERNEL_MAGIC
-       if(Source->KeyStates[KEYSYM_LEFTCTRL/8] & (1 << (KEYSYM_LEFTCTRL&7))
+       if(bPressed
+       && Source->KeyStates[KEYSYM_LEFTCTRL/8] & (1 << (KEYSYM_LEFTCTRL&7))
        && Source->KeyStates[KEYSYM_LEFTALT/8]  & (1 << (KEYSYM_LEFTALT &7)) )
        {
                 int    val;

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