{
static bool oldButtonDown = false;
static int oldx, oldy;
+ if (buttons > 1 && !oldButtonDown)
+ {
+ oldButtonDown = true;
+ view.ToggleGPUTransform();
+ oldx = x;
+ oldy = y;
+ return;
+ }
if (buttons && !oldButtonDown)
{
// We're beginning a drag.
view.Render();
scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS)\n", (SDL_GetPerformanceCounter() - init_time)* 1000.0/SDL_GetPerformanceFrequency(), SDL_GetPerformanceFrequency()/(SDL_GetPerformanceCounter() - init_time));
scr.DebugFontPrintF("View bounds: (%f, %f) - (%f, %f)\n", view.GetBounds().x, view.GetBounds().y, view.GetBounds().w, view.GetBounds().h);
+ if (view.UsingGPUTransform())
+ {
+ scr.DebugFontPrint("Doing coordinate transform on the GPU.\n");
+ }
+ else
+ {
+ scr.DebugFontPrint("Doing coordinate transform on the CPU.\n");
+ }
scr.Present();
init_time = SDL_GetPerformanceCounter();
}
namespace IPDF
{
-#define REAL_SINGLE
-//#define REAL_DOUBLE
+//#define REAL_SINGLE
+#define REAL_DOUBLE
//#define REAL_HALF
#ifdef REAL_SINGLE
m_last_mouse_y = evt.button.y;
if (m_mouse_handler)
{
- m_mouse_handler(evt.button.x, evt.button.y, evt.button.state, 0);
+ m_mouse_handler(evt.button.x, evt.button.y, evt.button.state?evt.button.button:0, 0);
}
break;
case SDL_MOUSEWHEEL:
filename[0] = (char)evt.key.keysym.sym;
ScreenShot(filename);
}
+ break;
}
default:
break;
m_bounds.h *= scaleAmt;
}
+Rect View::TransformToViewCoords(const Rect& inp) const
+{
+ Rect out;
+ out.x = (inp.x - m_bounds.x) / m_bounds.w;
+ out.y = (inp.y - m_bounds.y) / m_bounds.h;
+
+ out.w = inp.w / m_bounds.w;
+ out.h = inp.h / m_bounds.h;
+ return out;
+}
+
void View::DrawGrid()
{
// Draw some grid lines at fixed pixel positions
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- glOrtho(Float(m_bounds.x), Float(m_bounds.x)+Float(m_bounds.w), Float(m_bounds.y) + Float(m_bounds.h), Float(m_bounds.y), -1.f, 1.f);
+ if (m_use_gpu_transform)
+ {
+ glOrtho(Float(m_bounds.x), Float(m_bounds.x)+Float(m_bounds.w), Float(m_bounds.y) + Float(m_bounds.h), Float(m_bounds.y), -1.f, 1.f);
+ }
+ else
+ {
+ glOrtho(0,1,1,0,-1,1);
+ }
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
{
if (m_document.m_objects.types[id] != RECT_FILLED)
continue;
- Rect obj_bounds = m_document.m_objects.bounds[id];
+ Rect obj_bounds;
+ if (m_use_gpu_transform)
+ {
+ obj_bounds = m_document.m_objects.bounds[id];
+ }
+ else
+ {
+ obj_bounds = TransformToViewCoords(m_document.m_objects.bounds[id]);
+ }
glVertex2f(Float(obj_bounds.x), Float(obj_bounds.y));
glVertex2f(Float(obj_bounds.x) + Float(obj_bounds.w), Float(obj_bounds.y));
glVertex2f(Float(obj_bounds.x) + Float(obj_bounds.w), Float(obj_bounds.y) + Float(obj_bounds.h));
{
if (m_document.m_objects.types[id] != RECT_OUTLINE)
continue;
- Rect obj_bounds = m_document.m_objects.bounds[id];
+ Rect obj_bounds;
+ if (m_use_gpu_transform)
+ {
+ obj_bounds = m_document.m_objects.bounds[id];
+ }
+ else
+ {
+ obj_bounds = TransformToViewCoords(m_document.m_objects.bounds[id]);
+ }
glBegin(GL_LINE_LOOP);
glVertex2f(Float(obj_bounds.x), Float(obj_bounds.y));
glVertex2f(Float(obj_bounds.x) + Float(obj_bounds.w), Float(obj_bounds.y));
{
public:
View(Document & document, const Rect & bounds = Rect(0,0,1,1), const Colour & colour = Colour(0.f,0.f,0.f,1.f))
- : m_document(document), m_bounds(bounds), m_colour(colour) {}
+ : m_document(document), m_bounds(bounds), m_colour(colour), m_use_gpu_transform(false) {}
virtual ~View() {}
void Render();
void Translate(Real x, Real y);
void ScaleAroundPoint(Real x, Real y, Real scaleAmt);
+ Rect TransformToViewCoords(const Rect& inp) const;
+
const Rect& GetBounds() const { return m_bounds; }
+
+ const bool UsingGPUTransform() const { return m_use_gpu_transform; }
+ void ToggleGPUTransform() { m_use_gpu_transform = (!m_use_gpu_transform); }
private:
void DrawGrid();
+ bool m_use_gpu_transform;
Document & m_document;
Rect m_bounds;
Colour m_colour;