}
/**
- * Draw a floor by calling the drawSquare recursion
+ * Draw a floor by looping over the floorSize and squareSize variables
*/
void drawFloor() {
glBegin(GL_QUADS);
for ( int x = -floorSize; x < floorSize; x++ ) {
- for ( int y = -floorSize; y < floorSize; y++ ) {
+ for ( int z = -floorSize; z < floorSize; z++ ) {
glColor3f( 1.0, 1.0, 1.0 );
- glVertex3f( (x+1)*squareSize, 0.0, (y+1)*squareSize );
- glVertex3f( x*squareSize, 0.0, (y+1)*squareSize );
- glVertex3f( x*squareSize, 0.0, y*squareSize );
- glVertex3f( (x+1)*squareSize, 0.0, y*squareSize );
+ glVertex3f( (x+1)*squareSize, 0.0, z*squareSize );
+ glVertex3f( (x+1)*squareSize, 0.0, (z+1)*squareSize );
+ glVertex3f( x*squareSize, 0.0, (z+1)*squareSize );
+ glVertex3f( x*squareSize, 0.0, z*squareSize );
+
}
}
glEnd();