unsigned int SizeX = 8;
unsigned int SizeY = 8;
- glBegin(GL_QUADS);
+
for (unsigned int x =0;x<GridSizeX;++x)
for (unsigned int y =0;y<GridSizeY;++y)
{
- if ((x+y)&0x00000001) //modulo 2
+ if ((x+y)%2) //modulo 2
glColor3f(1.0f,1.0f,1.0f); //white
else
glColor3f(0.0f,0.0f,0.0f); //black
-
+glBegin(GL_QUADS);
glVertex3f( x*SizeX,0.0, y*SizeY);
glVertex3f((x+1)*SizeX,0.0, y*SizeY);
glVertex3f((x+1)*SizeX,0.0, (y+1)*SizeY);
glVertex3f( x*SizeX,0.0, (y+1)*SizeY);
-
+glEnd();
}
- glEnd();
+
}