Setup client and server properly
authorSam Moore <[email protected]>
Thu, 19 Jan 2012 11:51:16 +0000 (19:51 +0800)
committerSam Moore <[email protected]>
Thu, 19 Jan 2012 11:51:16 +0000 (19:51 +0800)
Erm, now what?

judge/manager/main.cpp
judge/manager/network_controller.cpp
judge/manager/network_controller.h

index 83b3c63..08c381c 100644 (file)
@@ -242,7 +242,10 @@ Piece::Colour SetupGame(int argc, char ** argv)
                }
                else if (red == NULL || blue == NULL) //Not enough players
                {
-                       fprintf(stderr, "ARGUMENT_ERROR - Did not recieve enough players (did you mean to use the -f switch?)\n");      
+                       if (client)
+                               fprintf(stderr, "ARGUMENT_ERROR - When using the --client switch, supply an IP for the Red player.\n");
+                       else                    
+                               fprintf(stderr, "ARGUMENT_ERROR - Did not recieve enough players (did you mean to use the -f switch?)\n");      
                        exit(EXIT_FAILURE);     
                }
                
index 6d56554..9d14676 100644 (file)
@@ -2,13 +2,12 @@
 
 NetworkController::NetworkController(const Piece::Colour & newColour, const char * newName) : Controller(newColour, newName), sfd(-1)
 {
-       struct protoent * tcp = getprotobyname("tcp");
+       //struct protoent * tcp = getprotobyname("tcp");
  
-       sfd = socket(PF_INET, SOCK_STREAM, tcp->p_proto);
+       sfd = socket(PF_INET, SOCK_STREAM, 0);
        if (sfd < 0)
        {
-       //      fprintf(stderr, "NetworkController::NetworkController - couldn't create a TCP socket!");
-               perror("NetworkController::NetworkController - creating TCP socket... ");
+               perror("NetworkController::NetworkController - Error creating TCP socket");
                return;
        }
 }
@@ -19,7 +18,6 @@ NetworkController::~NetworkController()
        {
                if (shutdown(sfd, SHUT_RDWR) == -1)
                {
-               //      fprintf(stderr, "NetworkController::~NetworkController - Can't shutdown socket %d!", sfd);
                        perror("NetworkController::~NetworkController - shutting down socket... ");
                        close(sfd);
                        sfd = -1;
@@ -28,77 +26,76 @@ NetworkController::~NetworkController()
        close(sfd);
 }
 
+void NetworkController::Message(const char * string)
+{
+       
+}
+
 Server::Server(const Piece::Colour & newColour, const char * newName) : NetworkController(newColour, newName)
 {
-       struct sockaddr_in ipa;
-       ipa.sin_family = AF_INET;
-       ipa.sin_port = htons(NetworkController::port);  
-       ipa.sin_addr.s_addr = INADDR_ANY;
-       memset(&ipa,0, sizeof ipa);
+       struct   sockaddr_in name;
+       char   buf[1024];
+       int    cc;
 
-       if (bind(sfd, (struct sockaddr*)&ipa, sizeof (ipa)) == -1) //dERP DERP DERP
+       
+       name.sin_family = AF_INET;
+       name.sin_addr.s_addr = htonl(INADDR_ANY);
+       name.sin_port = htons(NetworkController::port);
+
+       if (bind( sfd, (struct sockaddr *) &name, sizeof(name) ) < 0)
        {
-       //      fprintf(stderr, "Server::Server - Couldn't bind to socket! Abort\n");
-               perror("Server::Server - binding to socket... ");
-               close(sfd);
-               sfd = -1;
-               return;
+               perror("Server::Server - Error binding socket");
+               close(sfd); sfd = -1; return;
        }
 
-       //Listen for at most 1 connection
-       if (listen(sfd, 1) == -1)
+       if (listen(sfd,1) < 0)
        {
-               fprintf(stderr, "Server::Server - listening failed.\n");
-               close(sfd);
-               sfd = -1;
-               return;
-       }       
-
-       //Accept the connection
-       sfd = accept(sfd, NULL, NULL);
+               perror("Server::Server - Error listening on socket");
+               close(sfd); sfd = -1; return;
+       }
+       int psd = accept(sfd, 0, 0);
+       close(sfd);
+       sfd = psd;
        if (sfd < 0)
        {
-               fprintf(stderr, "Server::Server - couldn't accept connection.\n");
-               close(sfd);
-               sfd = -1;
-               return;
+               perror("Server::Server - Error accepting connection");
+               close(sfd); sfd = -1; return;
        }
 
-       //We are now ready to play!
+
+       for(;;) 
+       {
+               cc=recv(sfd,buf,sizeof(buf), 0) ;
+               if (cc == 0) exit (0);
+               buf[cc] = '\0';
+               printf("message received: %s\n", buf);
+       }
 }
 
 
-Client::Client(const Piece::Colour & newColour, const char * newName, const char * server) : NetworkController(newColour, newName)
+Client::Client(const Piece::Colour & newColour, const char * newName, const char * address) : NetworkController(newColour, newName)
 {
-       struct sockaddr_in ipa;
-       ipa.sin_family = AF_INET;
-       ipa.sin_port = htons(NetworkController::port);  
-       int Res = inet_pton(AF_INET, server, &ipa.sin_addr);
+       struct  sockaddr_in server;
+       struct  hostent *hp;
 
-       if (Res < 0)
-       {
-               fprintf(stderr, "Client::Client - First parameter is not a valid address family!\n");
-               close(sfd);
-               sfd = -1;
-               return;
-       }
-       else if (Res == 0)
-       {
-               fprintf(stderr, "Client::Client - Second parameter does not contain a valid IP Address!\n");
-               close(sfd);
-               sfd = -1;
-               return;
-       }
-       
-       if (connect(sfd, (struct sockaddr*)&sfd, sizeof sfd) == -1)
+
+       server.sin_family = AF_INET;
+       hp = gethostbyname("127.0.0.1");
+       bcopy ( hp->h_addr, &(server.sin_addr.s_addr), hp->h_length);
+       server.sin_port = htons(NetworkController::port);
+
+       if (connect(sfd, (struct sockaddr *) &server, sizeof(server)) < 0)
        {
-               fprintf(stderr, "Client::Client - Connection to server at \"%s\" failed.\n", server);
-               close(sfd);
-               sfd = -1;
+               perror("Client::Client - Error connecting to server at address %s");
+               close(sfd); sfd = -1;
                return;
        }
 
-       //We are now ready to play!
+        for (;;) {
+          send(sfd, "HI", 2,0 );
+           sleep(2);
+        }
+
 }
 //EOF
 
index a64ad30..7b9af30 100644 (file)
@@ -25,13 +25,13 @@ class NetworkController : public Controller
 
                virtual bool Valid() {return sfd != -1;}
 
-               virtual void Message(const char * string) {fprintf(stderr, "NetworkController unimplemented!\n"); assert(false);}
+               virtual void Message(const char * string);
                virtual MovementResult QuerySetup(const char * opponentName, std::string setup[]) {fprintf(stderr, "NetworkController unimplemented!\n"); assert(false);}
                virtual MovementResult QueryMove(std::string & buffer) {fprintf(stderr, "NetworkController unimplemented!\n"); assert(false);}
 
        protected:
                int sfd; int cfd;
-               static const int port = 666;    
+               static const int port = 4950;   
 };
 
 class Server : public NetworkController

UCC git Repository :: git.ucc.asn.au