glEnd();*/\r
\r
\r
- glTranslatef( 0.0f, 0.0f, -5.0f); // Move into the Screen 10.0\r
- glutSolidTeapot(1);\r
+ //glTranslatef( 0.0f, 0.0f, -5.0f); // Move into the Screen 10.0\r
+ //glutSolidTeapot(1);\r
\r
/* glMatrixMode(GL_MODELVIEW);\r
glLoadIdentity();\r
glEnable(GL_DEPTH_TEST); // Enables Depth Testing\r
glDepthFunc(GL_LEQUAL); // the type\r
\r
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations\r
+ // glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations\r
\r
glutReshapeFunc(windowReshape);\r
glutDisplayFunc(display);\r