GLfloat angle = -150; /* in degrees */
GLfloat angle2 = 30; /* in degrees */
-/* Near and far parameters */
-GLfloat near = -20;
-GLfloat far = 20;
+/* Near and far parameters - calculates scene size */
+GLfloat near = -10;
+GLfloat far = 10;
+
+/* Near and far clipping planes - calculates clipping planes */
+GLfloat nearClip = -200;
+GLfloat farClip = 200;
/* Zoom factor for mouse movements */
GLfloat zoomFactor = 1.0;
extern GLfloat angle;
extern GLfloat angle2;
-/* Near and far parameters */
+/* Near and far parameters - calculates scene size */
extern GLfloat near;
extern GLfloat far;
+/* Near and far clipping planes - calculates clipping planes */
+extern GLfloat nearClip;
+extern GLfloat farClip;
+
/* Zoom factor for mouse movements */
extern GLfloat zoomFactor;