#include <cstdio>
#include <fstream>
+#include "stb_truetype.h"
+
using namespace IPDF;
using namespace std;
prev_i = i;
}
}
+
+void Document::AddFontGlyphAtPoint(stbtt_fontinfo *font, int character, Real scale, Real x, Real y)
+{
+ int glyph_index = stbtt_FindGlyphIndex(font, character);
+
+ // Check if there is actully a glyph to render.
+ if (stbtt_IsGlyphEmpty(font, glyph_index))
+ {
+ return;
+ }
+
+ stbtt_vertex *instructions;
+ int num_instructions = stbtt_GetGlyphShape(font, glyph_index, &instructions);
+
+ Real current_x(0), current_y(0);
+
+ for (int i = 0; i < num_instructions; ++i)
+ {
+ // TTF uses 16-bit signed ints for coordinates:
+ // with the y-axis inverted compared to us.
+ // Convert and scale any data.
+ Real inst_x = Real(instructions[i].x)*scale;
+ Real inst_y = Real(instructions[i].y)*-scale;
+ Real inst_cx = Real(instructions[i].cx)*scale;
+ Real inst_cy = Real(instructions[i].cy)*-scale;
+ Real old_x(current_x), old_y(current_y);
+ current_x = inst_x;
+ current_y = inst_y;
+ unsigned bezier_index;
+ switch(instructions[i].type)
+ {
+ // Move To
+ case STBTT_vmove:
+ break;
+ // Line To
+ case STBTT_vline:
+ bezier_index = AddBezierData(Bezier(old_x + x, old_y + y, old_x + x, old_y + y, current_x + x, current_y + y, current_x + x, current_y + y));
+ Add(BEZIER,Rect(0,0,1,1),bezier_index);
+ break;
+ // Quadratic Bezier To:
+ case STBTT_vcurve:
+ // Quadratic -> Cubic:
+ // - Endpoints are the same.
+ // - cubic1 = quad0+(2/3)*(quad1-quad0)
+ // - cubic2 = quad2+(2/3)*(quad1-quad2)
+ bezier_index = AddBezierData(Bezier(old_x + x, old_y + y, old_x + Real(2)*(inst_cx-old_x)/Real(3) + x, old_y + Real(2)*(inst_cy-old_y)/Real(3) + y,
+ current_x + Real(2)*(inst_cx-current_x)/Real(3) + x, current_y + Real(2)*(inst_cy-current_y)/Real(3) + y, current_x + x, current_y + y));
+ Add(BEZIER,Rect(0,0,1,1),bezier_index);
+ break;
+ }
+ }
+
+ stbtt_FreeShape(font, instructions);
+}
#include "main.h"
#include <unistd.h> // Because we can.
+#include "stb_truetype.h"
int main(int argc, char ** argv)
{
#ifndef __STDC_IEC_559__
}
else
{
- doc.AddBezierData(Bezier(0,0,0,1,1,0));
+/* doc.AddBezierData(Bezier(0,0,0,1,1,0));
doc.AddBezierData(Bezier(0,0,1,0,0,1));
doc.AddBezierData(Bezier(0,0,1,1,1,0));
- doc.AddBezierData(Bezier(0,1,1,0,0,1));
+ doc.AddBezierData(Bezier(0,1,1,0,0,1));*/
+ stbtt_fontinfo font;
+ FILE *font_file = fopen("DejaVuSansMono.ttf", "rb");
+ fseek(font_file, 0, SEEK_END);
+ size_t font_file_size = ftell(font_file);
+ fseek(font_file, 0, SEEK_SET);
+ unsigned char *font_file_data = (unsigned char*)malloc(font_file_size);
+ SDL_assert(fread(font_file_data, 1, font_file_size, font_file) == font_file_size);
+ fclose(font_file);
+ stbtt_InitFont(&font, font_file_data, 0);
+
+ float font_scale = stbtt_ScaleForPixelHeight(&font, 1);
+ doc.AddFontGlyphAtPoint(&font,'a', Real(font_scale), Real(0), Real(1));
+ doc.AddFontGlyphAtPoint(&font,'b', Real(font_scale), Real(0.5), Real(1));
+ doc.AddFontGlyphAtPoint(&font,'c', Real(font_scale), Real(1), Real(1));
+ doc.AddFontGlyphAtPoint(&font,'d', Real(font_scale), Real(1.5), Real(1));
+
+ free(font_file_data);
for(int x = 0; x < 8; ++x)
//doc.Add(BEZIER, Rect(0.2+x-4.0, 0.2+y-4.0, 0.6,0.6), (x^y)%3);
}
}
- doc.Add(BEZIER, Rect(0.1,0.1,0.8,0.8), 0);
+ /* doc.Add(BEZIER, Rect(0.1,0.1,0.8,0.8), 0);
doc.Add(BEZIER, Rect(0.1,0.1,0.8,0.8), 1);
doc.Add(BEZIER, Rect(0.1,0.1,0.8,0.8), 2);
- doc.Add(BEZIER, Rect(0.1,0.1,0.8,0.8), 3);
+ doc.Add(BEZIER, Rect(0.1,0.1,0.8,0.8), 3);*/
//doc.Add(CIRCLE_FILLED, Rect(0.1,0.1,0.8,0.8), 0);
}
Debug("Start!");