{
case RECT_FILLED:
case RECT_OUTLINE:
+ case PATH:
{
Rect obj_bounds = TransformToQuadChild(m_objects.bounds[object_id], type);
if (obj_bounds.x < 0)
Rect new_bounds = TransformToQuadChild(m_objects.bounds[object_id], type);
Bezier new_curve_data = new_curves[i].ToAbsolute(TransformToQuadChild(m_objects.bounds[object_id],type));
new_bounds = new_curve_data.SolveBounds();
+ Debug("New bounds: %s", new_bounds.Str().c_str());
new_curve_data = new_curve_data.ToRelative(new_bounds);
unsigned index = AddBezierData(new_curve_data);
m_objects.bounds.push_back(new_bounds);
}
m_screen.DebugFontPrintF("Current View QuadTree Node: %d (objs: %d -> %d)\n", m_current_quadtree_node, m_document.GetQuadTree().nodes[m_current_quadtree_node].object_begin,
m_document.GetQuadTree().nodes[m_current_quadtree_node].object_end);
+
+ Rect view_top_bounds = m_bounds;
+ QuadTreeIndex tmp = m_current_quadtree_node;
+ while (tmp != -1)
+ {
+ view_top_bounds = TransformFromQuadChild(view_top_bounds, m_document.GetQuadTree().nodes[tmp].child_type);
+ tmp = m_document.GetQuadTree().nodes[tmp].parent;
+ }
+ m_screen.DebugFontPrintF("Equivalent View Bounds: %s\n", view_top_bounds.Str().c_str());
#endif
if (!m_use_gpu_rendering)