void makeMenu() {\r
//int main, object, objectsize, material, texture, gtexture, light;\r
\r
- glutCreateMenu(processMainEvents);\r
+ /*glutCreateMenu(processMainEvents);\r
\r
\r
int objectSize = sizeof(objectMenuEntries) / sizeof(objectMenuEntries[0]);\r
\r
}\r
\r
- // Create the overmenu\r
+ // Create the overmenu*/\r
int objectMenu = glutCreateMenu(processObjectEvents);\r
- for ( int i = 0; objectSubmenu[i]; i++ ) {\r
+ /*for ( int i = 0; objectSubmenu[i]; i++ ) {\r
char name[10];\r
sprintf(name,"%d",(i + 1) * 10);\r
glutAddSubMenu( name, objectSubmenu[i] );\r
- }\r
+ }*/\r
\r
glutAddSubMenu("Objects", objectMenu);\r
glutAddMenuEntry("Exit", 99);\r