\r
glEnable(GL_BLEND);\r
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);\r
- glColor4f(0.7, 0.0, 0.0, 0.3);\r
- glColor4f(1.0, 1.0, 1.0, 0.3);\r
drawFloor();\r
glDisable(GL_BLEND);\r
\r
/* aspect ratio */ 1.0,\r
/* Z near */ 20.0, /* Z far */ 100.0);\r
glMatrixMode(GL_MODELVIEW);\r
- gluLookAt(0.0, 8.0, 80.0, /* eye is at (0,8,60) */\r
+ gluLookAt(0.0, 8.0, 60.0, /* eye is at (0,8,60) */\r
0.0, 8.0, 0.0, /* center is at (0,8,0) */\r
0.0, 1.0, 0.); /* up is in postivie Y direction */\r
\r