glEnable(GL_TEXTURE_2D);\r
glLineWidth(1.0);\r
\r
- glMatrixMode(GL_PROJECTION);\r
- gluPerspective( /* field of view in degree */ 40.0,\r
- /* aspect ratio */ 1.0,\r
- /* Z near */ 10.0, /* Z far */ 100.0);\r
+ glMatrixMode(GL_PROJECTION);\r
+ gluPerspective(\r
+ 40.0, /* field of view in degree */\r
+ 1.0, /* aspect ratio */\r
+ 10.0, /* Z near */\r
+ 100.0 /* Z far */\r
+ );\r
+\r
glMatrixMode(GL_MODELVIEW);\r
- gluLookAt(0.0, 35.0, 60.0, /* eye is at (0,8,60) */\r
- 0.0, 0.0, 0.0, /* center is at (0,8,0) */\r
- 0.0, 1.0, 0.); /* up is in postivie Y direction */\r
+ gluLookAt(\r
+ 0.0, 35.0, 60.0, /* eye is at (0,8,60) */\r
+ 0.0, 0.0, 0.0, /* center is at (0,8,0) */\r
+ 0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
+ );\r
\r
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);\r
\r