for ( int z = -floorSize; z < floorSize; z++ ) {
glColor3f( 1.0, 1.0, 1.0 );
glNormal3d(0, 0, 1);
- glTexCoord2f(0, 0);
- glVertex3f( (x+1)*squareSize, 0.0, (z+1)*squareSize );
- glTexCoord2f(1, 0);
- glVertex3f( (x+1)*squareSize, 0.0, z*squareSize );
- glTexCoord2f(1, 1);
- glVertex3f( x*squareSize, 0.0, z*squareSize );
- glTexCoord2f(0, 1);
- glVertex3f( x*squareSize, 0.0, (z+1)*squareSize );
+
+ glTexCoord2f( (x+1)*squareSize, (z+1)*squareSize );
+ glVertex3f ( (x+1)*squareSize, 0.0, (z+1)*squareSize );
+
+ glTexCoord2f( (x+1)*squareSize, z*squareSize );
+ glVertex3f ( (x+1)*squareSize, 0.0, z*squareSize );
+
+ glTexCoord2f( x*squareSize, z*squareSize );
+ glVertex3f ( x*squareSize, 0.0, z*squareSize );
+
+ glTexCoord2f( x*squareSize, (z+1)*squareSize );
+ glVertex3f ( x*squareSize, 0.0, (z+1)*squareSize );
}
}
glEnd();