glLoadIdentity();\r
gluLookAt(\r
0.0, 8.0, 60.0, /* eye is at (0,8,60) */\r
- 0.0, 0.0, 0.0, /* center is at (0,8,0) */\r
+ 0.0, 8.0, 0.0, /* center is at (0,8,0) */\r
0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
);\r
\r
drawFloor();\r
glDisable(GL_BLEND);\r
\r
- glutSolidTeapot(1); // Draw teapot for test\r
+ glPushMatrix();\r
+ glDisable(GL_LIGHTING);\r
+ \r
+ glColor3f(1.0, 0.0, 1.0);\r
+ glTranslatef(0.0, 8.0, 0.0);\r
+\r
+ glutSolidTeapot(1); // Draw teapot for test\r
+ \r
+ glEnable(GL_LIGHTING);\r
+ glPopMatrix();\r
\r
glPushMatrix();\r
glDisable(GL_LIGHTING);\r