// x arrowheads
glVertex3i( lineLength, 0.0, 0.0 );
- glVertex3i( lineLength - arrowLength, 0.0, 1.0 );
+ glVertex3i( lineLength - arrowLength, 0.0, 0.3 );
glVertex3i( lineLength, 0.0, 0.0 );
- glVertex3i( lineLength - arrowLength, 0.0, -1.0 );
+ glVertex3i( lineLength - arrowLength, 0.0, -0.3 );
glVertex3i( -lineLength, 0.0, 0.0 );
- glVertex3i( -lineLength - arrowLength, 0.0, 1.0 );
+ glVertex3i( -lineLength - arrowLength, 0.0, 0.3 );
// z arrow
glVertex3i( 0.0, 0.0, lineLength );