glEnd();
glBegin(GL_LINES);
- glVertex3i( 0.0, 1.0, lineLength );
- glVertex3i( 0.0, 1.0, -lineLength );
+ glVertex3i( 0.0, 0.0, lineLength );
+ glVertex3i( 0.0, 0.0, -lineLength );
glEnd();
glDisable(GL_BLEND);
\r
// Draw teapot for a test object\r
glPushMatrix();\r
- glTranslatef(0.0, 1.0, 0.0); // **NOTE: Teapot does not rest on surface\r
- glColor3f(0.5, 0.5, 0.5);\r
+ glTranslatef(0.0, 0.5, 0.0); // **NOTE: Teapot does not rest on surface\r
+ glColor3f(0.0, 0.0, 0.0);\r
glutSolidTeapot(1);\r
glPopMatrix();\r
\r