}
glBegin(GL_QUADS);
+
+ int textureTileSize = 50;
+ int divisions = 2;
+
+ for ( int tx = -floorSize; tx <= floorSize; tx += textureTileSize ) {
+ for ( int tz = -floorSize; tz <= floorSize; tz += textureTileSize ) {
+ int subTileWidth = textureTileSize / divisions;
+ for ( int x = 0; x <= textureTileSize; x += subTileWidth ) {
+ for ( int z = 0; z <= textureTileSize; z += subTileWidth ) {
+ glColor3f( 1.0, 1.0, 1.0 );
+
+ glTexCoord2f( tx+textureTileSize, tz+textureTileSize );
+ glVertex3f ( (x+1)*squareSize, 0.0, (z+1)*squareSize );
+
+ glTexCoord2f( tx+textureTileSize, tz );
+ glVertex3f ( (x+1)*squareSize, 0.0, z*squareSize );
+
+ glTexCoord2f( tx, tz );
+ glVertex3f ( x*squareSize, 0.0, z*squareSize );
+
+ glTexCoord2f( tx, tz+textureTileSize );
+ glVertex3f ( x*squareSize, 0.0, (z+1)*squareSize );
+ }
+ }
+ }
+ }
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ /*
for ( int x = -floorSize; x < floorSize; x++ ) {
for ( int z = -floorSize; z < floorSize; z++ ) {
glColor3f( 1.0, 1.0, 1.0 );
- glTexCoord2f( 6.0, 6.0 );
+ glTexCoord2f( 1.0, 1.0 );
glVertex3f ( (x+1)*squareSize, 0.0, (z+1)*squareSize );
- glTexCoord2f( 6.0, 0.0 );
+ glTexCoord2f( 1.0, 0.0 );
glVertex3f ( (x+1)*squareSize, 0.0, z*squareSize );
glTexCoord2f( 0.0, 0.0 );
glVertex3f ( x*squareSize, 0.0, z*squareSize );
- glTexCoord2f( 0.0, 6.0 );
+ glTexCoord2f( 0.0, 1.0 );
glVertex3f ( x*squareSize, 0.0, (z+1)*squareSize );
}
- }
+ }*/
glEnd();
if ( currentGroundTexture != 0 ) {