GLfloat specular0[]={1.0, 0.0, 0.0, 1.0};
GLfloat direction0[] = {0.0, 0.0, 0.0};
-GLfloat lightColor0[] = {1.0, 1.0, 1.0, 1.0}; // White light
GLfloat lightPosition0[4];
float lightAngle0 = 0.0, lightHeight0 = 5;
int lightMoving0 = 0, lightStartX0, lightStartY0;
/* Light 1 parameters */
-GLfloat diffuse1[]={1.0, 0.0, 0.0, 1.0};
-GLfloat ambient1[]={1.0, 0.0, 0.0, 1.0};
-GLfloat specular1[]={1.0, 0.0, 0.0, 1.0};
+GLfloat diffuse1[]={1.0, 1.0, 0.0, 1.0};
+GLfloat ambient1[]={1.0, 1.0, 0.0, 1.0};
+GLfloat specular1[]={1.0, 1.0, 0.0, 1.0};
GLfloat direction1[] = {0.0, 0.0, 0.0};
-GLfloat lightColor1[] = {1.0, 1.0, 1.0, 1.0}; // White light
GLfloat lightPosition1[4];
float lightAngle1 = 360.0, lightHeight1 = 5;
extern GLfloat specular0[];
extern GLfloat direction0[];
-extern GLfloat lightColor0[];
extern GLfloat lightPosition0[];
extern float lightAngle0, lightHeight0;
extern GLfloat specular1[];
extern GLfloat direction1[];
-extern GLfloat lightColor1[];
extern GLfloat lightPosition1[];
extern float lightAngle1, lightHeight1;