* @param w New width\r
* @param h New height\r
*/\r
-/*void windowReshape(int w, int h) {\r
+void windowReshape(int w, int h) {\r
glViewport(0, 0, (GLsizei) w, (GLsizei) h);\r
glMatrixMode(GL_PROJECTION);\r
glLoadIdentity();\r
far*(GLfloat)w/(GLfloat)h, near, far, nearClip, farClip);\r
glMatrixMode(GL_MODELVIEW);\r
glLoadIdentity();\r
-}*/\r
+}\r
\r
/**\r
* Called when mouse event occurs\r
* w/s increase/decrease the z\r
* a/d increase/decrease the x\r
* q/e increase/decrease the y\r
+ * z/x increase/decrease the angle\r
* @param key Key pressed\r
* @param x x co-ordinate of mouse\r
* @param y y co-ordinate of mouse\r
glMatrixMode(GL_PROJECTION);\r
glLoadIdentity();\r
\r
- gluPerspective(\r
- 60.0, /* field of view in degree */\r
- 1.0, /* aspect ratio */\r
- nearClip, /* Z near */\r
- farClip /* Z far */\r
- );\r
+ //gluPerspective(\r
+ // 60.0, /* field of view in degree */\r
+ // 1.0, /* aspect ratio */\r
+ // nearClip, /* Z near */\r
+ // farClip /* Z far */\r
+ // );\r
\r
glMatrixMode(GL_MODELVIEW);\r
glLoadIdentity();\r