for ( int x = -floorSize; x < floorSize; x++ ) {
for ( int y = -floorSize; y < floorSize; y++ ) {
glColor3f( 1.0, 1.0, 1.0 );
- glVertex2f( x*squareSize, y*squareSize );
- glVertex2f( (x+1)*squareSize, y*squareSize );
- glVertex2f( (x+1)*squareSize, (y+1)*squareSize );
- glVertex2f( x*squareSize, (y+1)*squareSize );
+ glVertex3f( x*squareSize, 0.0, y*squareSize );
+ glVertex3f( (x+1)*squareSize, 0.0, y*squareSize );
+ glVertex3f( (x+1)*squareSize, 0.0, (y+1)*squareSize );
+ glVertex3f( x*squareSize, 0.0, (y+1)*squareSize );
}
}