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author
Ash Tyndall
<
[email protected]
>
Thu, 20 Oct 2011 03:50:12 +0000
(11:50 +0800)
committer
Ash Tyndall
<
[email protected]
>
Thu, 20 Oct 2011 03:50:12 +0000
(11:50 +0800)
scene.c
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diff --git
a/scene.c
b/scene.c
index
485e8a9
..
8ce005b
100644
(file)
--- a/
scene.c
+++ b/
scene.c
@@
-279,11
+279,13
@@
void display() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
\r
glLoadIdentity();
\r
gluLookAt(
\r
-
x, y, z
, /* eye is at (x,y,z) */
\r
+
0.0, 0.0, 10.0
, /* eye is at (x,y,z) */
\r
0.0, 0.0, 0.0, /* center is at (x,y,z) */
\r
0.0, 1.0, 0.0 /* up is in postivie Y direction */
\r
);
\r
\r
+ glTranslatef(x, y, z);
\r
+
\r
// **NOTE: Currently this rotation function is all that moves the camera off
\r
// the flat surface. Need to integrate function into gluLookAt
\r
glRotatef(30.0, 1.0, 0.0, 0.0);
\r
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