\r
void drawSquare(int recurseLevel, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) {\r
\r
+ printf("Recurse level %d", recurseLevel);\r
+\r
if ( drawFloorRecurse != recurseLevel ) {\r
- GLfloat xm = (x2 - x1) / 2;\r
+ GLfloat xm = (x2 - x1) / 2.0;\r
if ( x1 > x2 ) {\r
- xm = (x1 - x2) / 2;\r
+ xm = (x1 - x2) / 2.0;\r
}\r
\r
drawSquare(recurseLevel + 1, x1, y1, xm, y2);\r
drawSquare(recurseLevel + 1, xm, y1, x2, y2);\r
} else {\r
- printf("Drawing (%f, %f) -> (%f, %f)", x1, y2, x2, y2);\r
+ printf("Drawing (%f, %f) -> (%f, %f)\n", x1, y2, x2, y2);\r
glBegin(GL_QUADS);\r
glVertex3f(x1, 0.0, y1);\r
glVertex3f(x1, 0.0, y2);\r