GLfloat lineLength = 10;
/* Light 0 parameters */
-GLfloat diffuse0[]={1.0, 0.0, 0.0, 0.1};
-GLfloat ambient0[]={1.0, 0.0, 0.0, 0.1};
-GLfloat specular0[]={1.0, 0.0, 0.0, 0.1};
+GLfloat diffuse0[]={1.0, 1.0, 1.0, 0.1};
+GLfloat ambient0[]={1.0, 1.0, 1.0, 0.1};
+GLfloat specular0[]={1.0, 1.0, 1.0, 0.1};
GLfloat direction0[] = {0.0, 0.0, 0.0};
GLfloat lightPosition0[4];
int lightMoving0 = 0, lightStartX0, lightStartY0;
/* Light 1 parameters */
-GLfloat diffuse1[]={0.0, 1.0, 0.0, 1.0};
-GLfloat ambient1[]={0.0, 1.0, 0.0, 1.0};
-GLfloat specular1[]={0.0, 1.0, 0.0, 1.0};
+GLfloat diffuse1[]={1.0, 1.0, 1.0, 1.0};
+GLfloat ambient1[]={1.0, 1.0, 1.0, 1.0};
+GLfloat specular1[]={1.0, 1.0, 1.0, 1.0};
GLfloat direction1[] = {0.0, 0.0, 0.0};
GLfloat lightPosition1[4];